Abstract
Binary Networked public goods (BNPG) game consists of a network G = (V, E) with n players residing as nodes in a network and making a YES/NO decision to invest a public project. Examples of such public projects include face mask wearing during a pandemic, crime reporting and vaccination, etc. Most of the conventional modes of BNPG games solely posit egoism as the motivation of players: they only care about their own benefits. However, a series of real-world examples show that people have a wide range of prosocial behaviors in making decisions. To address this property, we introduce a novel extension of BNPG games to account for three kinds of prosocial motivations: altruism, collectivism, and egalitarianism. We revise utility functions to reflect different prosocial motivations with respect to the welfare of others, mediated by a prosocial graph.
We develop computational complexity results to decide the existence of pure strategy Nash equilibrium in these models, for cases where the prosocial graph is a tree, a clique or a general network. We further discuss the Prosocial Network Modification (PNM) problem, in which a principal can change the network structure within a budget constraint, to induce a given strategy profile with respect to an equilibrium. For all three types of PNM problems, we completely characterize their corresponding computational complexity results.
© 2023 International Foundation for Autonomous Agents and Multiagent Systems (www.ifaamas.org). All rights reserved.
We develop computational complexity results to decide the existence of pure strategy Nash equilibrium in these models, for cases where the prosocial graph is a tree, a clique or a general network. We further discuss the Prosocial Network Modification (PNM) problem, in which a principal can change the network structure within a budget constraint, to induce a given strategy profile with respect to an equilibrium. For all three types of PNM problems, we completely characterize their corresponding computational complexity results.
© 2023 International Foundation for Autonomous Agents and Multiagent Systems (www.ifaamas.org). All rights reserved.
| Original language | English |
|---|---|
| Title of host publication | AAMAS '23: Proceedings of the 2023 International Conference on Autonomous Agents and Multiagent Systems |
| Publisher | International Foundation for Autonomous Agents and Multiagent Systems (IFAAMAS) |
| Pages | 609-624 |
| ISBN (Electronic) | 978-1-4503-9432-1 |
| DOIs | |
| Publication status | Published - May 2023 |
| Externally published | Yes |
| Event | 22nd International Conference on Autonomous Agents and Multiagent Systems, AAMAS 2023 - London, United Kingdom Duration: 29 May 2023 → 2 Jun 2023 |
Publication series
| Name | Proceedings of the International Joint Conference on Autonomous Agents and Multiagent Systems, AAMAS |
|---|---|
| ISSN (Print) | 1548-8403 |
Conference
| Conference | 22nd International Conference on Autonomous Agents and Multiagent Systems, AAMAS 2023 |
|---|---|
| Place | United Kingdom |
| City | London |
| Period | 29/05/23 → 2/06/23 |
Funding
This work was supported by the National Natural Science Foundation of China (No. 62172012, 11871366). Xiaotie Deng and Yukun Cheng are the corresponding authors. We would like to acknowledge the support provided by Cryptape in the development of this research.
Research Keywords
- Equilibrium Computation
- Network Game
- Prosocial Behaviors
- Public Goods Game
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