Abstract
Microsoft Kinect sensors nowadays are widely used for real-Time controller-free virtual reality (VR) interactions. However, there has been limited research on interaction-oriented analysis of motion data captured by Kinect from those who suffer from both intellectual and physical challenges. In this paper, a software framework based on Kinect is proposed to support a psycho-educational program (InSPAL) in a special school setting, which aims to enable students with severe intellectual disabilities (SID) to interact with the educational VR content and through which their pre-learning skills could be enhanced. Also, algorithms embedded in this framework are designed and modified in order to overcome limitations of the sensor and challenges originated from unique features of SID students' body movement. © 2013 IEEE.
| Original language | English |
|---|---|
| Title of host publication | Proceedings - 13th International Conference on Computer-Aided Design and Computer Graphics, CAD/Graphics 2013 |
| Publisher | IEEE Computer Society |
| Pages | 322-329 |
| DOIs | |
| Publication status | Published - 2013 |
| Event | 13th International Conference on Computer-Aided Design and Computer Graphics, CAD/Graphics 2013 - Hong Kong, China Duration: 16 Nov 2013 → 18 Nov 2013 |
Conference
| Conference | 13th International Conference on Computer-Aided Design and Computer Graphics, CAD/Graphics 2013 |
|---|---|
| Place | China |
| City | Hong Kong |
| Period | 16/11/13 → 18/11/13 |
UN SDGs
This output contributes to the following UN Sustainable Development Goals (SDGs)
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SDG 4 Quality Education
Research Keywords
- Gesture Recognition
- Kinect
- Motion Capture
- Natural User Interface
- Virtual Reality
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