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Addressing Online Gaming Toxicity from a Confucian Perspective

Joseph Sta. Maria, Elena Ziliotti

Research output: Journal Publications and ReviewsRGC 21 - Publication in refereed journalpeer-review

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Abstract

Can Confucian ethics contribute to diagnosing the root causes of video games' toxicity and formulating design requirements for redressing it? Contemporary Confucian studies on technology have not addressed these questions, although video games have become an important part of contemporary human life. This paper advances Confucian-inspired ethical studies on technologies by bringing attention to the moral dimension of this underexamined aspect of contemporary life. By focusing on League of Legends (one of the most popular toxic online multiplayer games), we argue that League's toxic environment hinders the cultivation of ren (仁), shu (恕), and he (和), but Confucian conceptual resources can inspire the formulation of at least three design recommendations against League's toxicity. The first is to eliminate killing in the game by banking on players' desire to express their skillfulness. The second is to include a rewatching feature to sanction toxic players with the aim of inculcating sympathy in them. The last is to add a procedure before and after each match, where players can cordially interact with each other and develop mutual respect. © Institute of Confucian Philosophy and Culture, 2022.
Original languageEnglish
Pages (from-to)131-152
Number of pages22
JournalJournal of Confucian Philosophy and Culture
Volume38
DOIs
Publication statusPublished - Aug 2022
Externally publishedYes

Funding

This work was supported by the Research programme “Ethics of Socially Disruptive Technologies”, the Gravitation programme of the Dutch Ministry of Education, Culture, and Science and the Netherlands Organization for Scientific Research [024.004.031].

Research Keywords

  • Confucianism
  • ethics of technology
  • League of Legends
  • toxicity

Publisher's Copyright Statement

  • This full text is made available under CC-BY-NC-ND 4.0. https://creativecommons.org/licenses/by-nc-nd/4.0/

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