Abstract
Detailed research is conducted on video texture for 3D movie play application and current research situation, problem and challenge in the world are analyzed in this paper. Then an effective solution is presented. DirectShow is used to manage the video data while Direct3D serves as graphic rendering API. This paper extracts the parallel computing module from the fixed rendering pipeline and takes full use of programmable GPU to accelerate the rendering process. In plus, GPU texture compression is used to solve the problem of limited graphic memory. The experiment and simulation prove that the designed method can effectively uplift the frame rate, alleviate the CPU burden and solve the bottleneck in real-time rendering. Finally, it is rather practical in certain applications. ©2010 IEEE.
| Original language | English |
|---|---|
| Title of host publication | ICALIP 2010 - 2010 International Conference on Audio, Language and Image Processing, Proceedings |
| Pages | 845-850 |
| DOIs | |
| Publication status | Published - 2010 |
| Externally published | Yes |
| Event | 2010 International Conference on Audio, Language and Image Processing, ICALIP 2010 - Shanghai, China Duration: 23 Nov 2010 → 25 Nov 2010 |
Publication series
| Name | ICALIP 2010 - 2010 International Conference on Audio, Language and Image Processing, Proceedings |
|---|
Conference
| Conference | 2010 International Conference on Audio, Language and Image Processing, ICALIP 2010 |
|---|---|
| Place | China |
| City | Shanghai |
| Period | 23/11/10 → 25/11/10 |
Bibliographical note
Publication details (e.g. title, author(s), publication statuses and dates) are captured on an “AS IS” and “AS AVAILABLE” basis at the time of record harvesting from the data source. Suggestions for further amendments or supplementary information can be sent to [email protected].Funding
This research is supported by National Natural Science Foundation of China (60872115); National Natural Science Foundation (60873130); Shanghai Key Discipline Development Program (J50104).
Fingerprint
Dive into the research topics of 'Acceleration by programmable GPU on realizing 3D movie playback'. Together they form a unique fingerprint.Cite this
- APA
- Author
- BIBTEX
- Harvard
- Standard
- RIS
- Vancouver