About When We Collide : A Generative and Collaborative Sound Installation

Research output: Chapters, Conference Papers, Creative and Literary Works (RGC: 12, 32, 41, 45)32_Refereed conference paper (with ISBN/ISSN)peer-review

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Author(s)

Detail(s)

Original languageEnglish
Title of host publicationProceedings of the 2nd International Symposium on Sound & Interactivity
PublisherInternational Computer Music Association
Pages104-107
Number of pages4
Publication statusPublished - Aug 2015
Externally publishedYes

Conference

TitleSoundislands Festival and 2nd International Symposium on Sound and Interactivity
LocationArtScience Museum, Nanyang Technological University & other locations
PlaceSingapore
CitySingapore
Period18 - 23 August 2015

Abstract

The idea for When We Collide sprang from Douglas Hofstader’s metaphor of creativity as the meeting between records and record players, appearing in his 1979 book "Gödel, Escher, Bach: An Eternal Golden Braid". In our case, the records are soundfiles, whilst the record player is a generative system. The player analyses, selects, mixes, transforms, and spatialises the material created by the composers (monophonic and quadraphonic soundfiles). The system negotiates between algorithms that tend towards monotony (in terms of loudness, spatialisation, and frequency spectrum) and algorithms that tend towards variability (in terms of soundfiles, transformations, and scenes). In a nutshell, the installation is a space where sonic ideas collide and co-exist.

Citation Format(s)

About When We Collide : A Generative and Collaborative Sound Installation. / Lindborg, PerMagnus; Koh, Joyce Beetuan.

Proceedings of the 2nd International Symposium on Sound & Interactivity. International Computer Music Association, 2015. p. 104-107.

Research output: Chapters, Conference Papers, Creative and Literary Works (RGC: 12, 32, 41, 45)32_Refereed conference paper (with ISBN/ISSN)peer-review