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A3RT: Attention-Aware AR Teleconferencing with Life-Size 2.5D Video Avatars

Research output: Chapters, Conference Papers, Creative and Literary Works › RGC 32 - Refereed conference paper (with host publication) › peer-review

Abstract

Augmented Reality (AR) teleconferencing aims to enable remotely separated users to meet with each other in their own physical spaces as if they are face-to-face. Among all solutions, the video-avatar-based approach has the advantage of balancing fidelity and the sense of co-presence using easy-to-setup devices, including only a camera and an AR Head-Mounted Display (HMD). However, non-verbal cues indicating 'who is looking at whom' are always lost or misdelivered in multiparty teleconferencing experiences. To make users aware of such non-verbal cues, existing solutions explore screen-based visualizations, incorporate additional hardware, or alter to use a virtual avatar representation. However, they lack immersion, are less feasible for everyday usage due to complex installations, or lose the fidelity of remote users' authentic appearances. In this paper, we decompose such attention awareness into the awareness of being looked at and the awareness of attention between other users and address them in a decoupled process. Specifically, through a user study, we first find an unobtrusive and reasonable layout 'Attention Circle' to retarget a looker's head gaze to the one being looked at. We then conduct the second user study to find an effective and intuitive 'rotatable 2.5D video avatar with attention thumbnail' visualization to aid users in being aware of other users' attention. With the design choice distilled from the studies, we implement A3RT, a proof-of-concept prototype system that empowers attention-aware 2.5D-video-avatar-based multiparty AR teleconferencing in an easy, everyday setup. Ablation and usability studies on the prototype verify the effectiveness of our proposed components and the full system. © 2024 IEEE.
Original languageEnglish
Title of host publicationProceedings - 2024 IEEE Conference on Virtual Reality and 3D User Interfaces (VR 2024)
PublisherIEEE
Pages211-221
ISBN (Electronic)979-8-3503-7402-5
DOIs
Publication statusPublished - 2024
Event31st IEEE Conference on Virtual Reality and 3D User Interfaces (VR 2024) - Orlando, United States
Duration: 16 Mar 2024 → 21 Mar 2024

Publication series

NameProceedings - IEEE Conference on Virtual Reality and 3D User Interfaces, VR

Conference

Conference31st IEEE Conference on Virtual Reality and 3D User Interfaces (VR 2024)
PlaceUnited States
CityOrlando
Period16/03/24 → 21/03/24

Funding

We thank the anonymous reviewers for their constructive comments and the interview and user study participants for their time. This work was supported by grants from the National Key Research and Development Program of China (No. 2022ZD0117103), the City University of Hong Kong (No. 9678338, 9667260), Innovation and Technology Commission (No. ITS/106/22), the National Natural Science Foundation of China (No. 62172326, 62137002, and 62192781), and Project of China Knowledge Centre for Engineering Science and Technology.

Research Keywords

  • Computer graphics
  • Computing methodologies
  • Graphics systems and interfaces
  • Human computer interaction (HCI)
  • Human-centered computing
  • Mixed / augmented reality

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