Abstract
In the past decade, a lot of research work has been conducted to support collaborative visualization among remote users over the networks, allowing them to visualize and manipulate shared data for problem solving. There are many applications of collaborative visualization, such as oceanography, meteorology and medical science. To facilitate user interaction, a critical system requirement for collaborative visualization is to ensure that remote users will perceive a synchronized view of the shared data. Failing this requirement, the user's ability in performing the desirable collaborative tasks will be affected. In this paper, we propose a synchronization method to support collaborative visualization. It considers how interaction with dynamic objects is perceived by application participants under the existence of network latency, and remedies the motion trajectory of the dynamic objects. It also handles the false positive and false negative collision detection problems. The new method is particularly well designed for handling content changes due to unpredictable user interventions or object collisions. We demonstrate the effectiveness of our method through a number of experiments. © 2006 IEEE.
| Original language | English |
|---|---|
| Pages (from-to) | 989-996 |
| Journal | IEEE Transactions on Visualization and Computer Graphics |
| Volume | 12 |
| Issue number | 5 |
| DOIs | |
| Publication status | Published - Sept 2006 |
Research Keywords
- Collaborative visualization
- Distributed synchronization
- Motion synchronization
- Network latency
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