A project-problem based learning approach for appreciating ancient cultural heritage through technologies : Realizing mystical buildings in Dunhuang Mural

Research output: Chapters, Conference Papers, Creative and Literary Works (RGC: 12, 32, 41, 45)32_Refereed conference paper (with ISBN/ISSN)peer-review

2 Scopus Citations
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Author(s)

  • Pit Ho Patrio Chiu
  • Frankie Fan
  • Siu Wo Tarloff Im
  • Lisa L. S. Chui
  • Lin Li
  • Dennis Y. W. Liu

Related Research Unit(s)

Detail(s)

Original languageEnglish
Title of host publicationProceedings of 2016 IEEE International Conference on Teaching, Assessment and Learning for Engineering (TALE)
PublisherInstitute of Electrical and Electronics Engineers Inc.
Pages65-69
ISBN (Electronic)9781509055982
Publication statusPublished - Dec 2016

Publication series

Name
ISSN (Electronic)2470-6698

Conference

TitleIEEE TALE : International Conference on Teaching, Assessment and Learning for Engineering (TALE 2016)
LocationDusit Thani Bangkok Hotel, Bangkok
PlaceThailand
CityBangkok
Period7 - 9 December 2016

Abstract

This paper reports a project-problem based learning approach for motivating technically skilled students to learn and appreciate cultural heritage, a discipline which is unrelated to their own majors. A group of undergraduate students participated in this pilot project. They were placed in an interdisciplinary environment, instructed to apply 3D design and 3D printing technologies to realize ancient drawings of buildings found in the Dunhuang Mural from the Tang Dynasty, China (618-907 AD). Self-learning and peer-learning pedagogies were adopted in the project, they guided students to overcome the challenges and attain the project outcomes. All participants had successfully completed the assigned tasks and their achievements were recognized in a public exhibition. From the qualitative and quantitative feedbacks, participants reported statistically significant improvement in their perceptions of learning and appreciating cultural heritage through the project. It also revealed that peer-learning was essential for them to complete the 3D designs, while self-learning was adopted in learning cultural heritage knowledge.

Research Area(s)

  • 3D Printing, Cultural heritage, Technology-enchanced learning

Citation Format(s)

A project-problem based learning approach for appreciating ancient cultural heritage through technologies : Realizing mystical buildings in Dunhuang Mural. / Chiu, Pit Ho Patrio; Fan, Frankie; Im, Siu Wo Tarloff; Cheng, Shuk Han; Chui, Lisa L. S.; Li, Lin; Liu, Dennis Y. W.

Proceedings of 2016 IEEE International Conference on Teaching, Assessment and Learning for Engineering (TALE). Institute of Electrical and Electronics Engineers Inc., 2016. p. 65-69 7851772.

Research output: Chapters, Conference Papers, Creative and Literary Works (RGC: 12, 32, 41, 45)32_Refereed conference paper (with ISBN/ISSN)peer-review