A performance study on multi-server DVE systems

Beatrice Ng, Frederick W.B. Li, Rynson W.H. Lau, Antonio Si, Angus Siu

Research output: Journal Publications and ReviewsRGC 21 - Publication in refereed journalpeer-review

21 Citations (Scopus)

Abstract

The advance in computer graphics and networking technologies leads to the development of distributed virtual environment (DVE), which allow remote users to share information and interact within a common virtual environment via a local area network or through the Internet. A DVE system needs to perform many tasks, such as processing of clients' requests, synchronization, object transmission and interaction handling. However, the workload induced by these tasks may become significant in a large scale DVE, where there may be a large number of concurrent users. In such situation, a single server based DVE system may not have enough processing power to maintain the system interactivity. To address this problem, a number of multi-server based DVE systems have been developed. In this paper, we explore how existing multi-server based DVE systems manage large scale DVEs and discuss various issues for implementing a multi-server based DVE system. We study the performance of such a system under various conditions via several simulated experiments. © 2003 Elsevier Science Inc. All rights reserved.
Original languageEnglish
Pages (from-to)85-93
JournalInformation Sciences
Volume154
Issue number1-2 SPEC.
DOIs
Publication statusPublished - Aug 2003

Research Keywords

  • Distributed virtual environments
  • Multi-server systems

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