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A NURBS-based vector muscle model for generating human facial expressions

  • Sy-Sen Tang
  • , Hong Yan
  • , Alan Wee-Chung Liew

    Research output: Chapters, Conference Papers, Creative and Literary Works › RGC 32 - Refereed conference paper (with host publication) › peer-review

    Abstract

    In this paper, a novel method based on non-uniform rational B-spline (NURBS) curves is proposed to simulate a physics-based muscle model for facial expression animation. In our system, non-uniform rational B-sp!ine curves are used to construct facial muscles based on the anatomical knowledge. By changing the weights of the NURBS curves, we can form a motion vector to control facial muscle movements. With different number of control points, muscles are more controllable so that more detailed facial expression and mouth shapes can be simulated. Our approach can simulate different types of muscles including linear and sphincter muscles, as well as the non-linear part of the face like fatty tissue.
    Original languageEnglish
    Title of host publicationICICS-PCM 2003 - Proceedings of the 2003 Joint Conference of the 4th International Conference on Information, Communications and Signal Processing and 4th Pacific-Rim Conference on Multimedia
    PublisherIEEE
    Pages758-762
    Volume2
    ISBN (Print)0780381858, 9780780381858
    DOIs
    Publication statusPublished - 2003
    EventJoint Conference of the 4th International Conference on Information, Communications and Signal Processing and 4th Pacific-Rim Conference on Multimedia, ICICS-PCM 2003 - Singapore, Singapore
    Duration: 15 Dec 2003 → 18 Dec 2003

    Publication series

    Name
    Volume2

    Conference

    ConferenceJoint Conference of the 4th International Conference on Information, Communications and Signal Processing and 4th Pacific-Rim Conference on Multimedia, ICICS-PCM 2003
    PlaceSingapore
    CitySingapore
    Period15/12/03 → 18/12/03

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