A multi-server architecture for distributed virtual walkthrough
Research output: Chapters, Conference Papers, Creative and Literary Works (RGC: 12, 32, 41, 45) › 32_Refereed conference paper (with host publication) › peer-review
Author(s)
Related Research Unit(s)
Detail(s)
Original language | English |
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Title of host publication | ACM Symposium on Virtual Reality Software and Technology, Proceedings, VRST |
Pages | 163-170 |
Publication status | Published - 2002 |
Conference
Title | Proceedings of the ACM Symposium on Virtual Reality Software and Technology |
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Place | China |
City | Hong Kong |
Period | 11 - 13 November 2002 |
Link(s)
Abstract
CyberWalk is a distributed virtual walkthrough system that we have developed. It allows users at different geographical locations to share information and interact within a common virtual environment (νε) via a local network or through the Internet. In this paper, we illustrate that when the number of users exploring the νε increases, the server will quickly become the bottleneck. To enable good performance. CyberWalk utilizes multiple servers and employs an adaptive data partitioning techniques to dynamically partition the whole νε into regions. All objects within each region will be managed by one server. Under normal circumstances, when a viewer is exploring a region, the server of that region will be responsible for serving all requests from the viewer. When a viewer is crossing the boundary of two or more regions, the servers of all the regions involved will be serving requests from the viewer since the viewer might be able to view objects within all those regions. We evaluate the performance of this multi-server architecture of CyberWalk via a detail simulation model.
Research Area(s)
- Data partition and replication, Distributed virtual environments, Multi-server architecture
Citation Format(s)
A multi-server architecture for distributed virtual walkthrough. / Ng, Beatrice; Si, Antonio; Lau, Rynson W.H. et al.
ACM Symposium on Virtual Reality Software and Technology, Proceedings, VRST. 2002. p. 163-170.
ACM Symposium on Virtual Reality Software and Technology, Proceedings, VRST. 2002. p. 163-170.
Research output: Chapters, Conference Papers, Creative and Literary Works (RGC: 12, 32, 41, 45) › 32_Refereed conference paper (with host publication) › peer-review