Abstract
Ms. Pac-Man is a challenging, classic arcade game that provides an interesting platform for Artificial Intelligence (AI) research. This paper reports the first Monte-Carlo approach to develop a ghost avoidance module of an intelligent agent that plays the game. Our experimental results show that the look-ahead ability of Monte-Carlo simulation often prevents Ms. Pac-Man being trapped by ghosts and reduces the chance of losing Ms. Pac-Man's life significantly. Our intelligent agent has achieved a high score of around 21,000. It is sometimes capable of clearing the first three stages and playing at the level of a novice human player. ©2010 IEEE.
| Original language | English |
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| Title of host publication | 2nd International IEEE Consumer Electronic Society Games Innovation Conference, ICE-GIC 2010 |
| DOIs | |
| Publication status | Published - 2010 |
| Event | 2nd International IEEE Consumer Electronic Society Games Innovation Conference, ICE-GIC 2010 - Hong Kong, China Duration: 21 Dec 2010 → 23 Dec 2010 |
Conference
| Conference | 2nd International IEEE Consumer Electronic Society Games Innovation Conference, ICE-GIC 2010 |
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| Place | China |
| City | Hong Kong |
| Period | 21/12/10 → 23/12/10 |
Research Keywords
- Competition
- Computational intelligence
- Game
- Monte-Carlo simulation
- Ms. Pac-Man