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A model representation for solid modelling in a virtual reality environment

Yongmin Zhong, Wolfgang Mueller-Wittig, Weiyin Ma

    Research output: Chapters, Conference Papers, Creative and Literary WorksRGC 32 - Refereed conference paper (with host publication)peer-review

    Abstract

    With today's virtual reality systems, it is difficult to directly and precisely create and modify complex objects in a virtual reality environment. One of the most important reasons is the absence of a suitable model representation that can efficiently support solid modelling in a virtual reality environment. A hierarchically structured constraint-based data model for solid modelling in the virtual reality environment is presented in this paper. The data model integrates a high-level constraint-based model for precise object definition, a mid-level CSG/B rep hybrid solid model for supporting hierarchical geometry abstractions and object creation, and a low-level polygon model for real-time visualization and interaction in the virtual reality environment. Constraints are embedded in the solid model and are organized at different levels to reflect the process of solid modelling. This data model not only provides precise object definition, but also supports real-time visualization and interaction in the virtual reality environment.
    Original languageEnglish
    Title of host publicationProceedings SMI. Shape Modeling International 2002
    PublisherIEEE
    Pages183-190
    ISBN (Print)0-7695-1546-0
    DOIs
    Publication statusPublished - May 2002
    Event2002 Shape Modeling International, SMI 2002 - Banff, AB, Canada
    Duration: 17 May 200222 May 2002

    Conference

    Conference2002 Shape Modeling International, SMI 2002
    PlaceCanada
    CityBanff, AB
    Period17/05/0222/05/02

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