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A methodology for solid modelling in a virtual reality environment

    Research output: Journal Publications and ReviewsRGC 21 - Publication in refereed journalpeer-review

    Abstract

    This paper presents a methodology for solid modelling in a virtual reality (VR) environment. Solid modelling in the VR environment is precisely performed in an intuitive manner through constraint-based manipulations. A hierarchically structured and constraint-based data model is developed to support solid modelling in the VR environment. Constraint-based manipulations are realized by allowable motions for precise 3D interactions in the VR environment. A mathematical matrix is presented for representing allowable motions. A procedure-based degree-of-freedom combination method for 3D constraint solving is presented for deriving the allowable motions from constraints. A rule-based constraint recognition engine is developed for both constraint-based manipulations and implicitly incorporating constraints into the VR environment. A prototype system has been implemented to testify the feasibility of the presented methodology. © 2004 Elsevier Ltd. All rights reserved.
    Original languageEnglish
    Pages (from-to)528-549
    JournalRobotics and Computer-Integrated Manufacturing
    Volume21
    Issue number6
    DOIs
    Publication statusPublished - Dec 2005

    Research Keywords

    • Constraint-based manipulations
    • Model representation
    • Solid modelling
    • Virtual reality

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