TY - GEN
T1 - A Learning Support System using Camera Tracking for High School Physics Experiments
AU - PATHIRATHNA, Shalika
AU - HOANG, Liem
AU - SANTOS, Marc Ericson C.
AU - PITAKSARIT, Sirawat
AU - YAMAMOTO, Goshiro
AU - TAKETOMI, Takafumi
AU - SANDOR, Christian
AU - KATO, Hirokazu
PY - 2015/6
Y1 - 2015/6
N2 - In the past decades, information communication technology (ICT) have made a great impact on various aspects of human life, including education systems. However, although a lot of education support applications are available in the market, few are adopted to regular use in the classroom environment. There is a mismatch between the application features and the teacher’s requirements. To overcome this mismatch, we collaborate with high school teachers to create an application that matches their requirements. In particular, we are developing a motion graphing application for handheld devices like smartphones and tablet computers. Teachers have recommended that this application is useful for high school physics experiments on kinematics. For the future work, we plan to conduct user evaluation in a real classroom environment to explore how we can effectively utilize handheld devices to improve classroom interaction.
AB - In the past decades, information communication technology (ICT) have made a great impact on various aspects of human life, including education systems. However, although a lot of education support applications are available in the market, few are adopted to regular use in the classroom environment. There is a mismatch between the application features and the teacher’s requirements. To overcome this mismatch, we collaborate with high school teachers to create an application that matches their requirements. In particular, we are developing a motion graphing application for handheld devices like smartphones and tablet computers. Teachers have recommended that this application is useful for high school physics experiments on kinematics. For the future work, we plan to conduct user evaluation in a real classroom environment to explore how we can effectively utilize handheld devices to improve classroom interaction.
M3 - RGC 32 - Refereed conference paper (with host publication)
T3 - IEICE technical report
SP - 19
EP - 22
BT - Multimedia and Virtual Environment
CY - Izumo, Japan
T2 - 36th Special Interest Group on Entertainment Computing (SIG-EC)
Y2 - 8 June 2015 through 9 June 2015
ER -