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A journey to somewhere, to someone: A digital positive youth development game on friendship and romantic relationship for adolescents

  • Tak-Yan Lee
  • , Sarah SW Lee*
  • , Tom KC Lui
  • , Joyce WS Tsang
  • , Caroline Cheng
  • , Roger KL Lau
  • , Kylie KY Wong
  • *Corresponding author for this work

Research output: Journal Publications and ReviewsRGC 21 - Publication in refereed journalpeer-review

Abstract

Growing up through adolescence is a journey full of wonder, excitement, fun, and often frustrations, sadness and sometimes adversities. With this analogy, a digital positive youth development game, targeting users aged 12-17 to promote self-understanding, gender-awareness and equality, friendship, and romantic relationship is designed and developed in English, Traditional and Simplified Chinese. It is free for non-commercial purposes and can be used as an electronic learning resource for psycho-social sex education. This paper presents the design and functions of the different components of the game after a brief review of the literature on the core positive youth development constructs and their connections with friendship and romantic relationship. Practical issues are discussed.
Original languageEnglish
Pages (from-to)465-480
JournalInternational Journal on Disability and Human Development
Volume18
Issue number4
Publication statusPublished - 2019

Bibliographical note

Publication details (e.g. title, author(s), publication statuses and dates) are captured on an “AS IS” and “AS AVAILABLE” basis at the time of record harvesting from the data source. Suggestions for further amendments or supplementary information can be sent to [email protected].

UN SDGs

This output contributes to the following UN Sustainable Development Goals (SDGs)

  1. SDG 3 - Good Health and Well-being
    SDG 3 Good Health and Well-being
  2. SDG 5 - Gender Equality
    SDG 5 Gender Equality

Research Keywords

  • Digital positive youth development game
  • Friendship
  • Prevention
  • Romantic relationship

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