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A hybrid motion prediction method for caching and prefetching in distributed virtual environments

Research output: Chapters, Conference Papers, Creative and Literary WorksRGC 32 - Refereed conference paper (with host publication)peer-review

Abstract

Although there are a few methods proposed for predicting 3D motion, most of these methods are primarily designed for predicting the motion of specific objects, by assuming certain object motion behaviors. We notice that in desktop distributed 3D applications, such as virtual walkthrough and computer games, the 2D mouse is still the most popular device being used as navigation input. Through studying the motion behavior of a mouse during 3D navigation, we propose a hybrid motion model for predicting the mouse motion during a 3D walkthrough. At low motion velocity, we use a linear model for prediction and at high motion velocity, we use an elliptic model for prediction. We describe how this prediction method can be integrated into our distributed virtual environment for object model caching and prefetching. We also demonstrate the effectiveness of the prediction method and the resulting caching and prefetching mechanisms through extensive experiments. © 2001 ACM.
Original languageEnglish
Title of host publicationVRST '01: Proceedings of the ACM symposium on Virtual reality software and technology
PublisherAssociation for Computing Machinery
Pages135-142
ISBN (Print)978-1-58113-427-8
DOIs
Publication statusPublished - Nov 2001
Event2001 ACM Symposium on Virtual Reality Software and Technology (VRST 2001) - Banff, Canada
Duration: 15 Nov 200117 Nov 2001

Conference

Conference2001 ACM Symposium on Virtual Reality Software and Technology (VRST 2001)
PlaceCanada
CityBanff
Period15/11/0117/11/01

Research Keywords

  • 3D navigation
  • Caching
  • Distributed virtual environments
  • Motion prediction
  • Prefetching
  • Virtual walkthrough

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