A Game of Love for Women: Social Support in Otome Game Mr. Love: Queen’s Choice in China

Qinyuan Lei*, Ran Tang*, Hiu Man Ho, Han Zhou, Jingyi Guo, Zilu Tang

*Corresponding author for this work

Research output: Chapters, Conference Papers, Creative and Literary WorksRGC 32 - Refereed conference paper (with host publication)peer-review

4 Citations (Scopus)

Abstract

Otome games (also known as romantic video games, or RVGs) are story-based video games that are designed for young women, simulating the experience of a romantic relationship. Players are invited to adopt the female avatar’s perspective in the story and date one or more of the male characters. Our empirical study focuses on the different types of social support among the players of the Chinese otome game Mr. Love: Queen’s Choice. We discovered that although the game was initially designed to be a consumer product aiming to profit from a largely marginalized and stigmatized group of gamers, i.e., young female gamers, the game has created a gaming community in which the players seek and provide each other with social support. We primarily use ethnographic methods, including participant observation and in-depth interviews. Our study contributes to HCI research on mediated social support in game. © 2024 Copyright held by the owner/author(s). Publication rights licensed to ACM.
Original languageEnglish
Title of host publicationCHI '24
Subtitle of host publicationProceedings of the 2024 CHI Conference on Human Factors in Computing Systems
PublisherAssociation for Computing Machinery
Number of pages15
ISBN (Print)979-8-4007-0330-0
DOIs
Publication statusPublished - 2024
Event2024 ACM CHI Conference on Human Factors in Computing Systems (CHI 2024): Surfing the World - Hybrid, Honolulu, United States
Duration: 11 May 202416 May 2024
https://chi2024.acm.org/

Publication series

NameConference on Human Factors in Computing Systems - Proceedings

Conference

Conference2024 ACM CHI Conference on Human Factors in Computing Systems (CHI 2024)
Abbreviated titleCHI '24
Country/TerritoryUnited States
CityHonolulu
Period11/05/2416/05/24
Internet address

Bibliographical note

Research Unit(s) information for this publication is provided by the author(s) concerned.

Research Keywords

  • Games/Play
  • Social Media/Online Communities
  • Empirical study that tells us about people
  • ethnography

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