Skip to main navigation Skip to search Skip to main content

A game for the education and training of production/ operations management

Research output: Journal Publications and ReviewsRGC 21 - Publication in refereed journalpeer-review

Abstract

Records the development and evaluation of a role-playing game for the education and training of production/operations management courses. The game can be used for teaching at school and the training of apprentices in a company. The aim is to illustrate the basic principles of and the differences between two production planning methods, i.e. material requirement planning and just-in-time. This game simulates a car production process with manual paper-work and a set of poker cards. © 1998, MCB UP Limited
Original languageEnglish
Pages (from-to)411-416
JournalEducation + Training
Volume40
Issue number9
DOIs
Publication statusPublished - 1 Dec 1998

Fingerprint

Dive into the research topics of 'A game for the education and training of production/ operations management'. Together they form a unique fingerprint.

Cite this