A framework for interactive paper-craft system

Research output: Chapters, Conference Papers, Creative and Literary WorksRGC 32 - Refereed conference paper (with host publication)peer-review

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Author(s)

Detail(s)

Original languageEnglish
Title of host publicationConference on Human Factors in Computing Systems - Proceedings
Pages1411-1416
Publication statusPublished - 2012
Externally publishedYes

Conference

Title30th ACM Conference on Human Factors in Computing Systems (CHI 2012)
PlaceUnited States
CityAustin, TX
Period5 - 10 May 2012

Abstract

Paper, as a tradition medium for art and communication, shows great potential as a good candidate for organic user interface (OUI), with its intrinsic deformability and flexibility. In this paper I present the analysis of the user behaviors while playing paper-craft, such as writing, drawing, folding, cutting, gluing, etc. Then I derive three main characteristics for paper-computing system, as an initial framework for designing paper-computing interaction. Furthermore, two supportive technologies were developed: natural-feature-based origami recognition and selective inductive power transferring. With these two technologies, users could easily design and implement paper-computing systems which fullfill the three characteristics in the proposed framework. Finally, an interactive system for physical origami sharing through internet is developed by using these two technologies and the presented framework. © 2012 Author.

Research Area(s)

  • computer vision, computing, inductive power, organic user interface, paper computing, ubiquitous

Citation Format(s)

A framework for interactive paper-craft system. / Zhu, Kening.
Conference on Human Factors in Computing Systems - Proceedings. 2012. p. 1411-1416.

Research output: Chapters, Conference Papers, Creative and Literary WorksRGC 32 - Refereed conference paper (with host publication)peer-review