Skip to main navigation Skip to search Skip to main content

A family of strategyproof mechanisms for activity scheduling

  • Xinping Xu*
  • , Jingwen Zhang
  • , Minming Li
  • , Lingjie Duan
  • , Lihua Xie
  • *Corresponding author for this work

Research output: Journal Publications and ReviewsRGC 21 - Publication in refereed journalpeer-review

Abstract

Recent years have seen various designs of strategyproof mechanisms in the facility location game and the obnoxious facility game, by considering the facility’s geo-location as a point in the spatial domain. In this paper, we extend this point to be a continuous interval, and study a novel activity scheduling game to schedule an activity in the normalized time domain [0, 1] based on all agents’ time reports for preferences/conflicts. The activity starts at time point y and lasts for a fixed time period of d with 0 ≤ d≤ 1 . Each agent i ∈ N= { 1 , ⋯ , n} wants his preferred time interval [ti, t+ li] to be close to or overlap with the activity interval [y, y + d] . Since agents are heterogeneous, we consider each agent i has weight αi or βi when the activity is scheduled after or before his time interval, respectively. Thus each agent i’s cost is his weight (αi or βi) multiplied by the time difference between his time interval [ti, t+ li] and the activity interval [y, y + d]. The social cost is the summation of all agents’ costs. In this game, agents’ preferred time intervals [ti, t+ li] ’s are private information and they may misreport such information to the social planner. Our objective is to choose the activity starting time y so that the mechanisms are strategyproof (i.e., all agents should be truthful to report ti ’s and lis) and perform well with respect to minimizing the social cost. We design a mechanism outputting an optimal solution and prove that it is group strategyproof. For the objective of minimizing the maximum cost among agents, we design another strategyproof mechanism with the approximation ratio 1 + min { α/ β, β/ α} when α= α, βi= β for i∈ N, and prove it is the best strategyproof mechanism. In the obnoxious activity scheduling game, each agent prefers his conflicting time interval [ti, ti+ li] to be far away from the activity interval [y, y + d] . We design deterministic and randomized group strategyproof mechanisms, and compare their provable approximation ratios to the lower bounds. Finally, we consider the cost/utility of each agent as a 0-1 indicator function and find group strategyproof mechanisms for minimizing the social cost and maximizing the social utility. © 2023, Springer Science+Business Media, LLC, part of Springer Nature.
Original languageEnglish
Article number44
JournalAutonomous Agents and Multi-Agent Systems
Volume37
Issue number2
Online published20 Oct 2023
DOIs
Publication statusPublished - Dec 2023

Research Keywords

  • Activity scheduling
  • Approximation ratio
  • Strategyproof mechanism

Fingerprint

Dive into the research topics of 'A family of strategyproof mechanisms for activity scheduling'. Together they form a unique fingerprint.

Cite this