@inbook{c59cb5ab754544ed9658b0cc2379b760,
title = "A Digital Positive Youth Development Game to Prevent Intrusion of Privacy",
abstract = "This chapter presents a brief literature review on the issue of intrusion of privacy among adolescents followed by a description of the project P.A.T.H.S. which sponsored the design and production of a digital positive youth development (DPYD) game to strength moral competence, social competence, and pro-social norms among early adolescents. It then describes how it can be used to promote respect of privacy in the use of information and communication technology (ICT) as an important component of media literacy. A detailed description on how to make the best use of the game together with the use of related teaching units of the project P.A.T.H.S. for primary prevention is given. To demonstrate the potential impact, a male and a female young users from China and the United States were invited to play and comment on the game design and give feedback in terms of perceived effectiveness. A discussion of how to use the game for secondary prevention is also presented.",
author = "Tak-Yan Lee and Shek, {Daniel TL} and Caroline Cheng and Kwok, {Robin KH} and Lui, {Tom KC} and Kam-Wing Choy and Kong, {Chris YW} and Chung-Yin Ling",
year = "2020",
month = jul,
language = "English",
isbn = "978-1-53617-795-4",
series = "Public Health : Practices, Methods and Policies",
publisher = "Nova Science Publishers",
pages = "73--91",
editor = "Tak-Yan Lee and Shek, {Daniel TK} and Joav Merrick and Lee, {Sarah SW}",
booktitle = "Positive Youth Development",
address = "United States",
}