A Digital Positive Youth Development Game to Prevent Intrusion of Privacy

Tak-Yan Lee, Daniel TL Shek*, Caroline Cheng, Robin KH Kwok, Tom KC Lui, Kam-Wing Choy, Chris YW Kong, Chung-Yin Ling

*Corresponding author for this work

Research output: Chapters, Conference Papers, Creative and Literary WorksRGC 12 - Chapter in an edited book (Author)peer-review

Abstract

This chapter presents a brief literature review on the issue of intrusion of privacy among adolescents followed by a description of the project P.A.T.H.S. which sponsored the design and production of a digital positive youth development (DPYD) game to strength moral competence, social competence, and pro-social norms among early adolescents. It then describes how it can be used to promote respect of privacy in the use of information and communication technology (ICT) as an important component of media literacy. A detailed description on how to make the best use of the game together with the use of related teaching units of the project P.A.T.H.S. for primary prevention is given. To demonstrate the potential impact, a male and a female young users from China and the United States were invited to play and comment on the game design and give feedback in terms of perceived effectiveness. A discussion of how to use the game for secondary prevention is also presented.
Original languageEnglish
Title of host publicationPositive Youth Development
Subtitle of host publicationDigital Game-Based Learning
EditorsTak-Yan Lee, Daniel TK Shek, Joav Merrick, Sarah SW Lee
Place of PublicationNew York
PublisherNova Science Publishers
Chapter4
Pages73-91
ISBN (Electronic)978-1-53617-796-1
ISBN (Print)978-1-53617-795-4
Publication statusPublished - Jul 2020

Publication series

NamePublic Health : Practices, Methods and Policies

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