Abstract
This paper offers a brief review of literature on materialism among adolescents and game-based learning on the promotion of one specific positive youth development construct, namely spirituality as a preventive measure. It then describes the design of the digital game and how it can be used as an electronic resource to enhance learning on reflection of materialistic and non-materialistic values and the development of spirituality and enhancement of self-efficacy in financial management. It also provides suggestions on how to use the game effectively. The discussion is supported by in-depth qualitative and critical comments of two users from different cultures and educational levels. Theoretical and practical issues are discussed. Limitations and future research suggestions are presented.
| Original language | English |
|---|---|
| Pages (from-to) | 481-495 |
| Journal | International Journal on Disability and Human Development |
| Volume | 18 |
| Issue number | 4 |
| Publication status | Published - 2019 |
Bibliographical note
Publication details (e.g. title, author(s), publication statuses and dates) are captured on an “AS IS” and “AS AVAILABLE” basis at the time of record harvesting from the data source. Suggestions for further amendments or supplementary information can be sent to [email protected].Research Keywords
- Digital game
- Game-based learning
- Materialism
- Positive youth development
- Prevention
- Spirituality