A digital game for the enhancement of reflection on materialistic and non-materialistic values

Research output: Journal Publications and Reviews (RGC: 21, 22, 62)21_Publication in refereed journalpeer-review

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Original languageEnglish
Pages (from-to)481-495
Journal / PublicationInternational Journal on Disability and Human Development
Issue number4
Publication statusPublished - 2019


This paper offers a brief review of literature on materialism among adolescents and game-based learning on the promotion of one specific positive youth development construct, namely spirituality as a preventive measure. It then describes the design of the digital game and how it can be used as an electronic resource to enhance learning on reflection of materialistic and non-materialistic values and the development of spirituality and enhancement of self-efficacy in financial management. It also provides suggestions on how to use the game effectively. The discussion is supported by in-depth qualitative and critical comments of two users from different cultures and educational levels. Theoretical and practical issues are discussed. Limitations and future research suggestions are presented.

Research Area(s)

  • Digital game, Game-based learning, Materialism, Positive youth development, Prevention, Spirituality

Bibliographic Note

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