A digital game for the enhancement of reflection on materialistic and non-materialistic values

Tak-Yan Lee, Daniel TL Shek*, Chun-Lam Fan

*Corresponding author for this work

Research output: Chapters, Conference Papers, Creative and Literary WorksRGC 12 - Chapter in an edited book (Author)peer-review

Abstract

This chapter offers a brief review of literature on materialism among adolescents and game-based learning on the promotion of one specific positive youth development construct, namely spirituality as a preventive measure. It then describes the design of the digital game and how it can be used as an electronic resource to enhance learning on reflection of materialistic and non-materialistic values and the development of spirituality and enhancement of self-efficacy in financial management. It also provides suggestions on how to use the game effectively. The discussion is supported by in-depth qualitative and critical comments of two users from different cultures and educational levels. Theoretical and practical issues are discussed. Limitations and future research suggestions are presented.
Original languageEnglish
Title of host publicationPositive Youth Development
Subtitle of host publicationDigital Game-Based Learning
EditorsTY LEE, DANIEL T.L. SHEK, SARAH SW LEE, JOAV MERRICK
Place of PublicationHauppauge, New York
PublisherNova Science Publishers
Chapter10
Pages239-267
ISBN (Electronic)9781536177961
ISBN (Print)9781536177954
Publication statusPublished - 2020

Publication series

NamePUBLIC HEALTH: PRACTICES, METHODS AND POLICIES

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