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A constraint-based methodology for product design with virtual reality

  • Yongmin Zhong
  • , Xiaobu Yuan
  • , Weiyin Ma
  • , Bijan Shirinzadeh

    Research output: Journal Publications and Reviews › RGC 21 - Publication in refereed journal › peer-review

    Abstract

    This paper presents a constraint-based methodology for product design with advanced virtual reality technologies. A hierarchically structured and constraint-based data model is developed to support product design from features to parts and further to assemblies in a VR environment. Product design in the VR environment is performed in an intuitive manner through precise constraint-based manipulations. Constraint-based manipulations are accompanied with automatic constraint recognition and precise constraint satisfaction to establish constraints between objects, and are further realized by allowable motions for precise 3D interactions in the VR environment The allowable motions are represented as a mathematical matrix and derived from constraints between objects by constraint solving. A procedure-based degrees-of-freedom combination approach is presented for 3D constraint solving. A rule-based constraint recognition engine is developed for both constraint-based manipulations and implicitly incorporating constraints into the VR environment. An intuitive method is presented for recognizing pairs of mating features between assembly components. Examples are presented to demonstrate the efficacy of the proposed methodology. © 2009, TSI® Press.
    Original languageEnglish
    Pages (from-to)151-165
    JournalIntelligent Automation and Soft Computing
    Volume15
    Issue number2
    Publication statusPublished - 2009

    Research Keywords

    • Allowable motions
    • Constraint recognition and constraint solving
    • Constraint-based manipulation
    • Model representation
    • Product design
    • Virtual reality

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