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A collision detection framework for deformable objects

Rynson W.H. Lau, Mo Luk, Oliver Chan, Frederick W.B. Li

Research output: Chapters, Conference Papers, Creative and Literary WorksRGC 32 - Refereed conference paper (with host publication)peer-review

Abstract

Many collision detection methods have been proposed. Most of them can only be applied to rigid objects. In general, these methods precompute some geometric information of each object, such as bounding boxes, to be used for run-time collision detection. However, if the object deforms, the precomputed information may not be valid anymore and hence needs to be recomputed in every frame while the object is deforming. In this paper, we presents an efficient collision detection framework for deformable objects, which considers both inter-collisions and self-collisions of deformable objects modeled by NURBS surfaces. Towards the end of the paper, we show some experimental results to demonstrate the performance of the new method. © 2002 ACM.
Original languageEnglish
Title of host publicationVRST '02: Proceedings of the ACM symposium on Virtual reality software and technology
PublisherAssociation for Computing Machinery
Pages113-120
ISBN (Print)978-1-58113-530-5
DOIs
Publication statusPublished - Nov 2002
Event2002 ACM Symposium on Virtual Reality Software and Technology (VRST02) - Hong Kong, China
Duration: 11 Nov 200213 Nov 2002

Conference

Conference2002 ACM Symposium on Virtual Reality Software and Technology (VRST02)
PlaceChina
CityHong Kong
Period11/11/0213/11/02

Research Keywords

  • Collision detection
  • Deformable objects
  • Interference detection
  • NURBS surfaces

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