Abstract
Many collision detection methods have been proposed. Most of them can only be applied to rigid objects. In general, these methods precompute some geometric information of each object, such as bounding boxes, to be used for run-time collision detection. However, if the object deforms, the precomputed information may not be valid anymore and hence needs to be recomputed in every frame while the object is deforming. In this paper, we presents an efficient collision detection framework for deformable objects, which considers both inter-collisions and self-collisions of deformable objects modeled by NURBS surfaces. Towards the end of the paper, we show some experimental results to demonstrate the performance of the new method. © 2002 ACM.
| Original language | English |
|---|---|
| Title of host publication | VRST '02: Proceedings of the ACM symposium on Virtual reality software and technology |
| Publisher | Association for Computing Machinery |
| Pages | 113-120 |
| ISBN (Print) | 978-1-58113-530-5 |
| DOIs | |
| Publication status | Published - Nov 2002 |
| Event | 2002 ACM Symposium on Virtual Reality Software and Technology (VRST02) - Hong Kong, China Duration: 11 Nov 2002 → 13 Nov 2002 |
Conference
| Conference | 2002 ACM Symposium on Virtual Reality Software and Technology (VRST02) |
|---|---|
| Place | China |
| City | Hong Kong |
| Period | 11/11/02 → 13/11/02 |
Research Keywords
- Collision detection
- Deformable objects
- Interference detection
- NURBS surfaces
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