A collision detection framework for deformable objects

Research output: Chapters, Conference Papers, Creative and Literary Works (RGC: 12, 32, 41, 45)32_Refereed conference paper (with host publication)peer-review

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Author(s)

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Detail(s)

Original languageEnglish
Title of host publicationACM Symposium on Virtual Reality Software and Technology, Proceedings, VRST
Pages113-120
Publication statusPublished - 2002

Conference

TitleProceedings of the ACM Symposium on Virtual Reality Software and Technology
PlaceChina
CityHong Kong
Period11 - 13 November 2002

Abstract

Many collision detection methods have been proposed. Most of them can only be applied to rigid objects. In general, these methods precompute some geometric information of each object, such as bounding boxes, to be used for run-time collision detection. However, if the object deforms, the precomputed information may not be valid anymore and hence needs to be recomputed in every frame while the object is deforming. In this paper, we presents an efficient collision detection framework for deformable objects, which considers both inter-collisions and self-collisions of deformable objects modeled by NURBS surfaces. Towards the end of the paper, we show some experimental results to demonstrate the performance of the new method.

Research Area(s)

  • Collision detection, Deformable objects, Interference detection, NURBS surfaces

Citation Format(s)

A collision detection framework for deformable objects. / Lau, Rynson W.H.; Luk, Mo; Chan, Oliver et al.
ACM Symposium on Virtual Reality Software and Technology, Proceedings, VRST. 2002. p. 113-120.

Research output: Chapters, Conference Papers, Creative and Literary Works (RGC: 12, 32, 41, 45)32_Refereed conference paper (with host publication)peer-review