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A CASE STUDY ON DELIVERING VIRTUAL REALITY LEARNING FOR CHILDREN WITH AUTISM SPECTRUM DISORDER USING VIRTUAL REALITY HEADSETS

Research output: Chapters, Conference Papers, Creative and Literary Works › RGC 32 - Refereed conference paper (with host publication) › peer-review

Abstract

Previous research studies have shown that virtual reality (VR) learning is effective for various topics of learning (e.g., social adaptation and skills, job interview, empathy, etc.) on the autism spectrum disorder (ASD) population. VR learning is always delivered using VR devices or installations. Compared to VR installations such as Cave Automatic Virtual Environment (CAVE), with the careful design of VR software, VR headsets can achieve a similar degree of immersion and interactivity at a fraction of the cost, while keeping the whole setup highly portable and requirements on the venue space at a minimum. However, there is a lack of research on delivering VR learning for the ASD population using VR headsets. In this paper, we report a case study involving four children with ASD, who were recruited to experience the prototype software for VR learning in our laboratory environment. Our observation reveals that the design allows children with ASD comprehend the three dimensional world and interact with virtual objects and avatars smoothly while using the VR headsets.
Original languageEnglish
Title of host publicationEDULEARN18 - 10TH INTERNATIONAL CONFERENCE ON EDUCATION AND NEW LEARNING TECHNOLOGIES
Subtitle of host publicationCONFERENCE PROCEEDINGS
EditorsL. Gómez Chova, A. López Martínez, I. Candel Torres
PublisherIATED Academy
Pages728-734
ISBN (Print)9788409027095
DOIs
Publication statusPublished - Jul 2018
Event10th International Conference on Education and New Learning Technologies (EDULEARN18) - Palma, Spain
Duration: 2 Jul 2018 → 4 Jul 2018
https://iated.org/edulearn18/

Publication series

Name
ISSN (Print)2340-1117

Conference

Conference10th International Conference on Education and New Learning Technologies (EDULEARN18)
PlaceSpain
CityPalma
Period2/07/18 → 4/07/18
Internet address

Bibliographical note

Research Unit(s) information for this publication is provided by the author(s) concerned.

UN SDGs

This output contributes to the following UN Sustainable Development Goals (SDGs)

  1. SDG 4 - Quality Education
    SDG 4 Quality Education

Research Keywords

  • Virtual reality learning
  • special education
  • autism
  • virtual reality headset

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