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3D Reconstruction with Image-to-World Transformation

  • Beiwei Zhang*
  • , Y. F. Li
  • *Corresponding author for this work

    Research output: Chapters, Conference Papers, Creative and Literary WorksChapter in research book/monograph/textbook (Author)peer-review

    Abstract

    In the previous chapter, the DLP projector is used as a virtual camera and the structured light system is treated as a stereoscopic vision system. In this chapter, we take the projector as a collection of light planes and study the possible algorithms for 3D Euclidean reconstruction with such a system. The plane-based formulation is explored to take advantage of the light planes in the pattern projection. The computational complexity of the algorithm is also analyzed and compared with the traditional triangulation method. The image-to-world transformation is employed for the 3D Euclidean reconstruction considering two different cases, i.e. two-known-plane case and one-known-plane case. Finally, some examples and experimental results are presented using the suggested system.
    Original languageEnglish
    Title of host publicationAutomatic Calibration and Reconstruction for Active Vision Systems
    PublisherSpringer, Dordrecht
    Chapter5
    Pages93-115
    ISBN (Electronic)9789400726543
    ISBN (Print)9789400726536, 9789401781008
    DOIs
    Publication statusPublished - 2012

    Publication series

    NameIntelligent Systems, Control and Automation: Science and Engineering
    Volume57
    ISSN (Print)2213-8986
    ISSN (Electronic)2213-8994

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