Project Details
Description
With the rising popularity of otome games (narrative-driven romance games designed for women gamers) in China, players increasingly use AI character platforms for extended interactions outside of the games. However, existing Character Attachment (CA) theory and scale (Lewis et al., 2008) lack applicability in dynamic interactions with AI-based characters. This study investigates how Character Attachment (CA) transforms when Chinese otome players migrate from official games to AI platforms such as Zhumengdao.This proposed project address two critical gaps: How CA dimensions (identification/friendship, suspension of disbelief, control, responsibility) shift in AI-driven interactions; and how gendered intimacy expectations shape AI use. Using a mixed-methods approach - quantitative surveys (N=200) and an ethnographic study with active users - we examine CA’s evolution from static game characters to dynamic AI interactions.Findings will advance understanding of AI use in female gaming communities and inform ethical AI design in future otome games.
| Project number | 9220208 |
|---|---|
| Grant type | DON |
| Status | Not started |
| Effective start/end date | 1/06/26 → … |
Fingerprint
Explore the research topics touched on by this project. These labels are generated based on the underlying awards/grants. Together they form a unique fingerprint.