Synthetic Reality Immersion and Its Impact on Knowledge Transfer
Project: Research
Research Output
- 2022
- Published
Calling for information systems research on esports: An overview study
Ke, X., Wagner, C. & Du, H. S., Mar 2022, In: Communications of the Association for Information Systems. 50, p. 261-285 10.Research output: Journal Publications and Reviews › RGC 21 - Publication in refereed journal › peer-review
Scopus citations: 7 - Published
Global pandemic compels sport to move to esports: understanding from brand extension perspective
Ke, X. & Wagner, C., 2022, In: Managing Sport and Leisure. 27, 1-2, p. 152–157Research output: Journal Publications and Reviews › RGC 21 - Publication in refereed journal › peer-review
Scopus citations: 53 - 2021
- Published
Taking Time into Account: Understanding Microworkers’ Continued Participation in Microtasks
Jiang, L., Wagner, C. & Chen, X., Jul 2021, In: Journal of the Association for Information Systems. 22, 4, p. 893-930Research output: Journal Publications and Reviews › RGC 21 - Publication in refereed journal › peer-review
Scopus citations: 20 - 2020
- Published
Inducing individuals to engage in a gamified platform for environmental conservation
Du, H. S., Ke, X. & Wagner, C., 2020, In: Industrial Management and Data Systems. 120, 4, p. 692-713Research output: Journal Publications and Reviews › RGC 21 - Publication in refereed journal › peer-review
Scopus citations: 65