Synthetic Reality Immersion and Its Impact on Knowledge Transfer

Project: Research

Research Output

  1. 2022
  2. Published

    Calling for information systems research on esports: An overview study

    Ke, X., Wagner, C. & Du, H. S., Mar 2022, In: Communications of the Association for Information Systems. 50, p. 261-285 10.

    Research output: Journal Publications and ReviewsRGC 21 - Publication in refereed journalpeer-review

    Scopus citations: 7
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  3. Published

    Global pandemic compels sport to move to esports: understanding from brand extension perspective

    Ke, X. & Wagner, C., 2022, In: Managing Sport and Leisure. 27, 1-2, p. 152–157

    Research output: Journal Publications and ReviewsRGC 21 - Publication in refereed journalpeer-review

    Scopus citations: 53
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  4. 2021
  5. Published

    Taking Time into Account: Understanding Microworkers’ Continued Participation in Microtasks

    Jiang, L., Wagner, C. & Chen, X., Jul 2021, In: Journal of the Association for Information Systems. 22, 4, p. 893-930

    Research output: Journal Publications and ReviewsRGC 21 - Publication in refereed journalpeer-review

    Scopus citations: 20
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  6. 2020
  7. Published

    Inducing individuals to engage in a gamified platform for environmental conservation

    Du, H. S., Ke, X. & Wagner, C., 2020, In: Industrial Management and Data Systems. 120, 4, p. 692-713

    Research output: Journal Publications and ReviewsRGC 21 - Publication in refereed journalpeer-review

    Scopus citations: 65
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