Project Details
Description
Physical fitness is the key to the health and well-being of individuals and affects not only
their daily lifestyles but also their occupational effectiveness. Being fit and healthy means
that a person has more stamina and is in better condition to work on tough, physically
demanding jobs for long periods, thus it plays a crucial role in improving individuals’
productivity at work. Unfortunately, employees often lack the motivation to participate in
on-site physical activities because of the absence of “cues to action” in traditional health
promotion programs.According to the Health Belief Model, Self-determination Theory and the Theory of
Planned Behavior, “cues to action” serve as triggers that stimulate individuals’ motivation
to participate in health behavior (e.g., fitness activity). The presence of influential cues
triggers individuals’ motivation to move from extrinsically oriented health attitude/belief
to intrinsically oriented competence (i.e., self-efficacy) to form a self-determined
motivation that directly determines actual participation in activities and perceptions of
enjoyment.This project uses the Design Science approach to develop and evaluate a virtual fitness
trainer system that is able to offer influential “cues to action” to stimulate individuals’
self-determined motivation and impact their participation in health behavior in the form
of three to four minutes of office-based fitness activity per day, in order to contribute to
improvement in their productivity at work.The proposed virtual fitness training system, which follows the “computers as social
actors” paradigm, favors human-like factors which are missing from existing systems.
Specifically, our design attributes are embodied in the virtual trainer avatar’s appearance
and its reminding style. Drawing upon Similarity-attraction Theory and the leadership
literature, we propose that the more similarity there is between the virtual trainer avatar’s
appearance and individuals’ preference and the more transformational the communication
style adopted by the trainer, the more self motivated the individual will be and the more
likely they will be to participate and persist in suggested fitness activity. By promoting
employees’ motivation, this virtual trainer system is expected to contribute to the well
being of employees and their employers regarding work productivity improvement.To evaluate the proposed virtual trainer system, this project adopts a longitudinal field
experiment along with survey, interview, and observation. The results are expected to
validate the appropriateness of our design’s attributes, contributing to human-computer
interaction research and practices, and validate the appropriateness for organizations of
adopting a virtual training system for fitness enhancement, contributing to human
resources management and health management research and practices.
| Project number | 9041702 |
|---|---|
| Grant type | GRF |
| Status | Finished |
| Effective start/end date | 1/07/11 → 9/06/14 |
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Research output
- 1 RGC 21 - Publication in refereed journal
-
Virtual trainer system: a tool to increase exercise participation and work productivity
Kwok, R.C.-W., Leung, A. C. M., Hui, S.S.-C. & Wong, C.C.-K., 19 May 2021, In: Internet Research. 31, 3, p. 892-910Research output: Journal Publications and Reviews › RGC 21 - Publication in refereed journal › peer-review
10 Link opens in a new tab Citations (Scopus)