How Gamification Increases Knowledge Contribution in Organizations: Conceptualizing Meaningful Engagement and Empirical Tests

Project: Research

Research Output

  1. 2021
  2. Published

    The Influence of Social Power on Knowledge Utilization

    Lee, J., Bock, G. & Suh, A., 2021, In: Journal of Computer Information Systems. 61, 6, p. 493-506

    Research output: Journal Publications and Reviews (RGC: 21, 22, 62)21_Publication in refereed journalpeer-review

    Scopus citations: 4
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  3. 2020
  4. Published

    Exploring the Effects of Immersive Virtual Reality on Learning Outcomes: A Two-Path Model

    Lin, Y., Wang, G. & Suh, A., 2020, Augmented Cognition. Human Cognition and Behavior: 14th International Conference, AC 2020, Held as Part of the 22nd HCI International Conference, HCII 2020, Proceedings. Schmorrow, D. D. & Fidopiastis, C. M. (eds.). Springer, Vol. Part II. p. 86-105 (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence); vol. 12197).

    Research output: Chapters, Conference Papers, Creative and Literary Works (RGC: 12, 32, 41, 45)32_Refereed conference paper (with host publication)peer-review

    Scopus citations: 3
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