How Gamification Increases Knowledge Contribution in Organizations: Conceptualizing Meaningful Engagement and Empirical Tests
Project: Research
Research Output
- 2021
- Published
The Influence of Social Power on Knowledge Utilization
Lee, J., Bock, G. & Suh, A., 2021, In: Journal of Computer Information Systems. 61, 6, p. 493-506Research output: Journal Publications and Reviews (RGC: 21, 22, 62) › 21_Publication in refereed journal › peer-review
Scopus citations: 4 - 2020
- Published
Exploring the Effects of Immersive Virtual Reality on Learning Outcomes: A Two-Path Model
Lin, Y., Wang, G. & Suh, A., 2020, Augmented Cognition. Human Cognition and Behavior: 14th International Conference, AC 2020, Held as Part of the 22nd HCI International Conference, HCII 2020, Proceedings. Schmorrow, D. D. & Fidopiastis, C. M. (eds.). Springer, Vol. Part II. p. 86-105 (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence); vol. 12197).Research output: Chapters, Conference Papers, Creative and Literary Works (RGC: 12, 32, 41, 45) › 32_Refereed conference paper (with host publication) › peer-review
Scopus citations: 3