Gamification at Work: Identifying Motivational Affordances and Their Roles in Sustaining User Engagement
Project: Research
Research Output
- 2018
- Published
Empathy or perceived credibility? An empirical study on individual donation behavior in charitable crowdfunding
Liu, L., Suh, A. & Wagner, C., 2018, In: Internet Research. 28, 3, p. 623-651Research output: Journal Publications and Reviews (RGC: 21, 22, 62) › 21_Publication in refereed journal › peer-review
Scopus citations: 116 - Published
Enhancing User Engagement through Gamification
Suh, A., Wagner, C. & Liu, L., 2018, In: Journal of Computer Information Systems. 58, 3, p. 204-213Research output: Journal Publications and Reviews (RGC: 21, 22, 62) › 21_Publication in refereed journal › peer-review
Scopus citations: 96 - 2017
- Published
Gamification in the Workplace: The Central Role of the Aesthetic Experience
SUH, A., CHEUNG, C. M. K., AHUJA, M. & WAGNER, C., 2017, In: Journal of Management Information Systems. 34, 1, p. 268-305Research output: Journal Publications and Reviews (RGC: 21, 22, 62) › 21_Publication in refereed journal › peer-review
Scopus citations: 179 - Published
How gamification of an enterprise collaboration system increases knowledge contribution: an affordance approach
Suh, A. & Wagner, C., 2017, In: Journal of Knowledge Management. 21, 2, p. 416-431Research output: Journal Publications and Reviews (RGC: 21, 22, 62) › 21_Publication in refereed journal › peer-review
Scopus citations: 86