Project Details
Description
Knowledge-sharing online social networks, such as YouTube, Flickr, and Digg, are becoming
increasingly popular. These sites allow users to create and consume virtual objects of text, photo,
music and video, commonly referred as user-generated content (UGC). Similar to typical online
social networks such as Facebook, these websites also allow users to make friends in the cyber
world. An interesting question is whether or not, after they become friends, people influence one
another’s creation and consumption of online content.First, we explore friend influence on content consumption behavior. For example, users in Flickr
can view one another’s photos and mark a photo into their favorite list, an action similar to
product adoption. We examine whether or not a user is more likely to adopt the same object
when her friends do so. While similar question has been investigated in other contexts, such as
TV viewing behavior and adoption of a new drug, the previous studies are either based on small
samples, leading to lower validity, or suffer from certain drawbacks in the research design. We
collect a large sample of data from typical online social networks and perform a rigorous test to
address the above concerns. This research aims at understanding the success of songs, photos and
videos in virtual culture market. It also resolves the skepticisms regarding, for example, the
viability to use social networks for promoting products and ideas. If friends indeed influence one
another’s adoption, companies may use social media marketing by targeting “influential” users.Second, we examine friend influence on content creation behavior. Most of the literature on
online social network focuses on the diffusion of user-generated content and very little attention
is paid to the determinants of these content objects. We examine whether or not friends influence
a user’s participation in online contribution, the nature of the content that she contributes and its
quality. Understanding this question is critical for the sites such as YouTube and Flickr because
they largely rely on the contribution of their users. We provide suggestions to the websites about
how to encourage high-quality contributions. In addition, we examine how social interaction
shapes the collective outcome. For example, does closely connected social network lead to more
uniform contents or more diverse contents? Understanding these questions, we believe, is vital to
the healthy and sustainable growth of virtual culture market.We propose to conduct empirical studies using real data from typical online social networks. We
first propose to collect data from Flickr.com, a photo sharing website. We record the users’ photo
uploading and favorite marketing behavior, and the friend links between them. Compared to
most studies where the collected network is static, we track the network evolution over time and
therefore observe people’s behavior before and after, which facilitates us to identify the friend
influence. To examine friend influence on content consumption, we compare photo adoption
behavior of user pairs before and after they become friends. We control for other effects due to
common shocks and simultaneity. We also conduct robustness checks when varying, for example,
the importance and activeness of friends. To examine friend influence on content creation, we
first develop methods to quantify the nature and quality of photos. Then, we compare the
uploaded photos of user pairs before and after they become friends. We evaluate the collective
outcomes such as the variety of content in a network as a function of the network structure.
Finally, we perform the analysis across different cultures, e.g., among Asia users and North
America users, and examine if the results change.
| Project number | 9041724 |
|---|---|
| Grant type | GRF |
| Status | Finished |
| Effective start/end date | 1/01/12 → 10/12/15 |
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