All Play and No Work? The Ideas and Realities of Gamification

Project: Research

Research Output

  1. 2023
  2. Published

    Game Worlds at the Limits and Margins of Games

    Leino , O. T. & Möring, S., 20 Jun 2023.

    Research output: Conference PapersRGC 32 - Refereed conference paper (without host publication)peer-review

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  3. 2022
  4. Published

    Die neoliberale Bedingung von Computerspielen

    Möring, S. & Leino, O. T., 2022, Kontrollmaschinen: Zur Dispositivtheorie des Computerspiels. Lukman, C. (ed.). Münster/Hamburg/Berlin/London: LIT Verlag, p. 41-62 (Medien ’ Welten Braunschweiger Schriften zur Medienkultur; vol. 30).

    Research output: Chapters, Conference Papers, Creative and Literary WorksRGC 12 - Chapter in an edited book (Author)peer-review

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  5. 2021
  6. Published

    Conversation Series: Art’s New Natures

    Leino, O. T., Norberg, B., Colosi, N., Björk, Æ., Stenslie, S. & Ravn Ag, T., 1 Nov 2021, In: Contemporary Art Stavanger (CAS) Journal.

    Research output: Journal Publications and ReviewsComment/debate

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  7. Published

    Computer Games as Social Sculptures: Rethinking the Discourse of Participation and Its Implications for Digital Game Design

    HAO, Y., Sept 2021, In: Proceedings of the ACM on Human-Computer Interaction. 5, CHI PLAY, 15 p., 241.

    Research output: Journal Publications and ReviewsRGC 21 - Publication in refereed journalpeer-review

    Scopus citations: 2
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  8. Published

    Performing and Audiencing Profound Boredom in Euro Truck Simulator 2 Multiplayer: An Existential-Ludological Perspective on Computer Games and Performance

    Leino, O. T., Feb 2021, LUDIFIED: Artistic Research in Audiovisual Composition, Performance and Perception. Ciciliani, M., Lüneburg, B. & Pirchner, A. (eds.). Berlin: The Green Box, p. 125-138

    Research output: Chapters, Conference Papers, Creative and Literary WorksRGC 12 - Chapter in an edited book (Author)

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  9. 2020
  10. Published

    论死亡循环的特征

    奥利• 塔皮奥• 莱诺 & 陈子赟 (Translator), 25 Nov 2020, 游戏研究读本. 何威 & 刘梦霏 (eds.). 华东师范大学出版社, p. 109-125

    Research output: Chapters, Conference Papers, Creative and Literary WorksRGC 12 - Chapter in an edited book (Author)peer-review

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  11. Published

    The Tragedy of the Art Game

    Leino, O. T., 15 Sept 2020, DiGRA ’20 – Proceedings of the 2020 DiGRA International Conference: Play Everywhere. DiGRA

    Research output: Chapters, Conference Papers, Creative and Literary WorksRGC 32 - Refereed conference paper (with host publication)peer-review

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  12. Published

    Videogames about Politics as States of Exception

    Hao, Y., 2020, In: Gamevironments. 13, p. 257-289 32 p.

    Research output: Journal Publications and ReviewsRGC 21 - Publication in refereed journalpeer-review

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  13. 2019
  14. Presented

    Revisiting Ludonarrative Dissonance

    Aarseth, E., Leino, O. & Hao, M., 20 Nov 2019, (Presented).

    Research output: Conference PapersRGC 33 - Other conference paperpeer-review

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  15. Published

    The tragedy of art games

    Leino, O., Oct 2019.

    Research output: Conference PapersRGC 31B - Invited conference paper (non-refereed items)Yes

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  16. Presented

    Ludic Boredom: Discussing a Manifesto

    Lammes, S., Majkowski, T., Leino, O. T. & Möring, S., 8 Aug 2019, (Presented).

    Research output: Conference PapersRGC 33 - Other conference paperpeer-review

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  17. Published

    Games on Working, Games on Gaming, Working on Games, and Games on Working on Games: On the self-referentiality that entangles neoliberal play and work

    Leino, O. T. & Moring, S., Aug 2019, DiGRA '19 - Abstract Proceedings of the 2019 DiGRA International Conference: Game, Play and the Emerging Ludo-Mix.

    Research output: Chapters, Conference Papers, Creative and Literary WorksRGC 32 - Refereed conference paper (with host publication)peer-review

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  18. Published

    God is a Game Designer - Accelerating 'Existential Ludology'

    Leino, O. T., Aug 2019, DiGRA '19 - Abstract Proceedings of the 2019 DiGRA International Conference: Game, Play and the Emerging Ludo-Mix.

    Research output: Chapters, Conference Papers, Creative and Literary WorksRGC 32 - Refereed conference paper (with host publication)peer-review

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  19. Presented

    God is a Game Designer? Existential Ludology and Accelerationism

    Leino, O. T., 26 Apr 2019, (Presented).

    Research output: Conference PapersRGC 33 - Other conference paper

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  20. Presented

    Performing and Audiencing Profound Boredom in Euro Track Simulator 2 Multiplayer: an Existential Ludocological Perspective on Computer Games and Performance

    Leino, O. T., 30 Mar 2019, (Presented).

    Research output: Conference PapersRGC 33 - Other conference paperpeer-review

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  21. 2018
  22. Presented

    The Values of Ludic Boredom: WORKSHOP

    Möring, S., LEINO, O. T. & Majkowski, T., 13 Aug 2018, (Presented).

    Research output: Conference PapersRGC 33 - Other conference paper

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  23. Published

    Escape from C-D Road: On the value of boredom in Euro Truck Simulator 2 multiplayer

    Leino, O. T., Aug 2018. 14 p.

    Research output: Conference PapersRGC 32 - Refereed conference paper (without host publication)peer-review

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