All Play and No Work? The Ideas and Realities of Gamification

Project: Research

Activities

  1. 2018
  2. Current Perspectives in Game Studies, Spring/Summer 2018

    Olli Tapio LEINO (Participant)

    11 Jun 2018

    Activity: Participating in or organising a conference / an eventParticipation in conference

  3. On the Value of Boredom in Mundane Vehicle Simulators

    Olli Tapio LEINO (Speaker)

    11 Jun 2018

    Activity: Talk/lecture or presentationTalk/lecture

  4. Ludic Boredom

    Olli Tapio LEINO (Participant)

    1 Jun 20182 Jun 2018

    Activity: Participating in or organising a conference / an eventParticipation in workshop, seminar, course

  5. Ideas and Realities of Gamification: Work/Play Hybrids

    Olli Tapio LEINO (Participant), Sebastian Möring (Participant) & Espen Aarseth (Participant)

    2 Mar 2018

    Activity: Participating in or organising a conference / an eventParticipation in conference

  6. Technological Play in the Era of Neoliberal Capitalism

    Olli Tapio LEINO (Speaker)

    2 Mar 2018

    Activity: Talk/lecture or presentationTalk/lecture

  7. Commodified Technological Play: Gamification, Free-to-Play and eSports

    Olli Tapio LEINO (Invited speaker)

    9 Feb 2018

    Activity: Talk/lecture or presentationTalk/lecture