All Play and No Work? The Ideas and Realities of Gamification

Project: Research

Activities

  1. 2023
  2. Workshop: From Participation to Interaction to Playability

    Olli Tapio LEINO (Consultant)

    6 May 202313 May 2023

    Activity: Consultancy

  3. Experience, Interpretation and Meaning in Computer Games

    Olli Tapio LEINO (Speaker)

    29 Apr 2023

    Activity: Talk/lecture or presentationTalk/lecture

  4. 2022
  5. Computer Games and Creative Media

    Olli Tapio LEINO (Speaker)

    22 Mar 2022

    Activity: Talk/lecture or presentationTalk/lecture

  6. 2018
  7. Current Perspectives in Game Studies, Spring/Summer 2018

    Olli Tapio LEINO (Participant)

    11 Jun 2018

    Activity: Participating in or organising a conference / an eventParticipation in conference

  8. On the Value of Boredom in Mundane Vehicle Simulators

    Olli Tapio LEINO (Speaker)

    11 Jun 2018

    Activity: Talk/lecture or presentationTalk/lecture

  9. Ludic Boredom

    Olli Tapio LEINO (Participant)

    1 Jun 20182 Jun 2018

    Activity: Participating in or organising a conference / an eventParticipation in workshop, seminar, course

  10. Ideas and Realities of Gamification: Work/Play Hybrids

    Olli Tapio LEINO (Participant), Sebastian Möring (Participant) & Espen Aarseth (Participant)

    2 Mar 2018

    Activity: Participating in or organising a conference / an eventParticipation in conference

  11. Technological Play in the Era of Neoliberal Capitalism

    Olli Tapio LEINO (Speaker)

    2 Mar 2018

    Activity: Talk/lecture or presentationTalk/lecture

  12. Commodified Technological Play: Gamification, Free-to-Play and eSports

    Olli Tapio LEINO (Invited speaker)

    9 Feb 2018

    Activity: Talk/lecture or presentationTalk/lecture