Personal profile
Author IDs
ORCID iD: 0000-0002-6885-0269
Scopus Author ID: 41261908100
Impact
Biography
Olli Tapio Leino is a computer game studies and philosophy of computer games scholar focusing on materiality, experience, emotion, interpretation, and performance in computer games and playable art.
Recent publications
His recent publications include an article on the technological specificity and playful practice in Mahjong in Games & Culture (2017), an article on the neoliberalist underpinnings of computer games in Journal of Gaming & Virtual Worlds (2016), a chapter on romantic attraction to computer game characters in the Game Love anthology (2015), a chapter on ontology of gameplay in Springer anthology Philosophy of Computer Games (2012), an article on the technological specificity of single-player computer games in Game Studies (2011) translated into Polish by M. Nawrocki and published in Teksty Drugie 3 (164) 2017, and, into Chinese by Chen Ziyun (陈子赟) and published in Game Research Reader (游戏研究读本) (2020) by Beijing Normal University Press, and a paper on computer game worlds recently translated into Brazilian Portuguese by I. Mussa & R Seula and published in Intexto 46 2019.
Grants and Projects
Leino and Dr Sebastian Möring (University of Potsdam) are exploring the avenue of 'existential ludology', focusing on the methodological implications of the world-likeness of computer games. Leino's ongoing Hong Kong GRF-funded research project 'Exploring Computer Game Play as Performance' (2023), together with co-investigators Prof. Sebastian Möring, Prof. Espen Aarseth & Prof. Jussi Holopainen, fuses together performance studies and philosophy of computer games in order to look at computer games as played by other people. Leino's completed GRF projects include 'Existential Hermeneutics for Playable Media' (2014), 'From Game Arcades to eSports Arenas: Understanding the cultures of competitive computer gaming in Hong Kong' (2018) together with co-investigators Dr. Sebastian Möring from University of Potsdam and Dr. Yong Ming Kow, and, 'Ideas and Realities of Gamification' (2017), together with co-investigators Dr. Sebastian Möring and Prof. Espen Aarseth from IT University of Copenhagen.
Leino has carried out contracted research on public policy and eSports for Hong Kong Government (Cyberport) together with Dr. Yong Ming Kow and Mr. Chun Pang Yim of School of Creative Media. Together they form the Play/Work Research Group, affiliated with and funded by a three-year grant from City University's Applied Computing for Interactive Media (ACiM) Research Centre. Leino has also written about human/technology relations in new media art, and curated the 'New Playable Art' exhibition for IFVA'14 at Hong Kong Arts Centre. He has given invited speeches and keynotes internationally and is working on a book addressing questions of interpretation and experience at the overlap of computer games and playable art and media. He has been interviewed on the topic of computer games research for Radio and Television Hong Kong (RTHK), South China Morning Post (SCMP), Television Broadcasts Ltd. (TVB), and BBC Radio 5.
Teaching
Leino teaches courses on computer games and philosophy of technology, mainly for MA in Creative Media and MFA in Creative Media programmes. His courses include: Critical Ludology: Games, Playability and New Media Art, Analysis and Criticism of Computer Games, Philosophy of Technology and New Media, and Technologies in Art, Science and Everyday Life. He also advises both theoretical and practice-based student projects on undergraduate, postgraduate, and doctoral levels.
Academic Service
Leino is a founding member of Chinese DiGRA chapter, a member of the steering group of the Game Philosophy Network, member of the editorial board of Journal of the Philosophy of Games and a member of the board of reviewers of Game Studies Journal. Leino was the Symposium Director and Conference Chair of 22nd International Symposium on Electronic Art ISEA2016 Hong Kong. At School of Creative Media, Leino has previously served as the Programme Leader of BA in Digital Media Broadcasting and as the Director of International Programmes. He is the coordinator for an international two-certificate Joint Undergraduate Degree Programme offered by City University of Hong Kong and Leuphana University of Lüneburg in Germany. Currently he is serving as the Associate Dean (Research, Postgraduate, and International Programmes).
Prior to Joining CityU
Leino earned his PhD from the Center for Computer Games Research at the IT University of Copenhagen in 2010 and MA from Faculty of Art & Design, University of Lapland in 2005. Prior to joining CityU in Spring 2010 he collaborated with Nokia in a research project on pervasive gaming, carried out contracted research for Ubisoft on multiplayer games and emotions, and was a visiting scholar at the Play Research Group of the University of the West of England and a resident at Pervasive Media Studio in Bristol, United Kingdom.
Membership of Professional Bodies
Position(s) Available
Contacts from potential PhD students in the area of philosophy of computer games are most welcome. In the initial email, please send your CV along with a draft of your PhD research plan with appropriate references.
Research Interests/Areas
- Computer Game Studies
- Ludology
- Philosophy of Computer Games
- Computer Game Analysis
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Computer Game Criticism
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Computer Games
- Arcade Games
- Electronic Sports (eSports)
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New Media Art
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Philosophy of Technology
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Post-phenomenology
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Existentialism
- Hermeneutics
- Performativity
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Materiality
Fingerprint
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Collaborations from the last five years
Research output
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Toward a Phenomenology of Gameplay (as) Performance
LEINO, O. T. & HAO, Y., 7 Apr 2025, (Presented).Research output: Conference Papers › RGC 33 - Other conference paper
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An existential-phenomenology of gameplay (as) performance
Leino, O. T., 10 Oct 2024, p. 3-4.Research output: Conference Papers › RGC 32 - Refereed conference paper (without host publication) › peer-review
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Cinema After Cinema
Ip, Y. Y., Fan, K., Shaw, J., Rodríguez, H. & Leino, O. T., May 2024, Hong Kong: art.ware. 292 p.Research output: Scholarly Books, Monographs, Reports and Case Studies › RGC 11 - Research book or monograph (Author)
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On the phenomenology of computer game play (as) performance
LEINO, O. T., 16 Jun 2024, (Presented).Research output: Conference Papers › RGC 31A - Invited conference paper (refereed items) › Yes
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Existential Hermeneutics for Gameplay (as) Performance
Leino, O., 16 Oct 2023, (Presented).Research output: Conference Papers › RGC 33 - Other conference paper › peer-review
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HSSPFS: The Gameplay Condition: The Phenomenology of Computer Game Play
LEINO, O. T. (Principal Investigator / Project Coordinator)
1/01/25 → …
Project: Research
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GRF: Exploring Computer Game Play as Performance
LEINO, O. T. (Principal Investigator / Project Coordinator), AARSETH, E. (Co-Investigator), HOLOPAINEN, J. P. (Co-Investigator) & MORING, S. (Co-Investigator)
1/01/24 → …
Project: Research
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GRF: From Game Arcades to eSports Arenas: Understanding the Cultures of Competitive Computer Gaming in Hong Kong
LEINO, O. T. (Principal Investigator / Project Coordinator), KOW, Y. M. (Co-Investigator) & MOERING, S. M. (Co-Investigator)
1/01/19 → 30/12/21
Project: Research
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GRF: All Play and No Work? The Ideas and Realities of Gamification
LEINO, O. T. (Principal Investigator / Project Coordinator), AARSETH, E. (Co-Investigator) & MOERING, S. M. (Co-Investigator)
1/01/18 → 23/12/20
Project: Research
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TDG(CityU): Developing In-class Peer-review Assessments using Google Forms
KOW, Y. M. (Principal Investigator / Project Coordinator) & LEINO, O. T. (Co-Investigator)
15/12/15 → 30/11/17
Project: Research
Prizes
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SCM Distinguished Service Award 2020
LEINO, O. T. (Recipient), Nov 2020
Prize: RGC 64B - Prizes and awards
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RGC Humanities and Social Sciences Prestigious Fellowship
LEINO, O. T. (Recipient), 19 Nov 2024
Prize: RGC 64B - Prizes and awards
Press/Media
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SCMP/Economy: Hong Kong e-sports fanatic who dropped out of high school eyes pro career in gaming
19/08/18
1 Media contribution
Press/Media: Press / Media
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BBC Radio 5 Live, Outriders: Gaming, thinking and filing
18/01/12
1 item of Media coverage
Press/Media: Press / Media
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Creative Media at the Intersection Art, Technology, Humanities and Science
LEINO, O. T. (Speaker)
29 Apr 2025Activity: Talk/lecture or presentation › Presentation
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Creative Media at the Intersection Art, Technology, Humanities and Science
LEINO, O. T. (Speaker)
29 Apr 2025Activity: Talk/lecture or presentation › Presentation
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Springer Nature (Publisher)
LEINO, O. T. (Academic Editor)
Apr 2025Activity: Publication peer-review and editorial work (RGC: 61) › Publication peer-review
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Creative Media at the Intersection Art, Technology, Humanities and Science
LEINO, O. T. (Speaker)
30 Nov 2024Activity: Talk/lecture or presentation › Presentation
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Creative Media at the Intersection Art, Technology, Humanities and Science
LEINO, O. T. (Speaker)
30 Nov 2024Activity: Talk/lecture or presentation › Presentation