Dr. Olli Tapio LEINO (連藹理)

Research Output

  1. 2018
  2. Presented

    The Values of Ludic Boredom: WORKSHOP

    Möring, S., LEINO, O. T. & Majkowski, T., 13 Aug 2018, (Presented).

    Research output: Conference Papers (RGC: 31A, 31B, 32, 33)33_Other conference paper

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  3. Published

    Escape from C-D Road: On the value of boredom in Euro Truck Simulator 2 multiplayer

    Leino, O. T., Aug 2018. 14 p.

    Research output: Conference Papers (RGC: 31A, 31B, 32, 33)32_Refereed conference paper (no ISBN/ISSN)peer-review

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  4. 2017
  5. Published

    Chaos at the Europoort: Performance, Empathy and Materiality in Euro Truck Simulator 2

    LEINO, O. T., 30 Nov 2017.

    Research output: Conference Papers (RGC: 31A, 31B, 32, 33)32_Refereed conference paper (no ISBN/ISSN)peer-review

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  6. Published

    Pętla śmierci jako komponent

    LEINO, O. T., 26 Sep 2017, In: Teksty Drugie. 2017, 3, p. 116-145

    Research output: Journal Publications and Reviews (RGC: 21, 22, 62)21_Publication in refereed journalpeer-review

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  7. Published

    Mapping the field of eSports in Hong Kong: An analysis of policy, culture, and external factors

    KOW, Y. M., LEINO, O. T. & YIM, C. P., 30 Jul 2017, -. 85 p.

    Research output: Scholarly Books, Monographs, Reports and Case Studies (RGC: 11, 13, 14, 48, 49)48_Consulting or contract research report

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  8. 2016
  9. Published

    STONE + LIFE = EGG - Little Alchemy as a Limit-idea for Thinking about Ontological Knowledge and Discovery in Computer Games

    LEINO, O. T., Nov 2016, Proceedings of Philosophy of Computer Games 2016 Conference.

    Research output: Chapters, Conference Papers, Creative and Literary Works (RGC: 12, 32, 41, 45)32_Refereed conference paper (with ISBN/ISSN)peer-review

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  10. Published

    Beyond games as political education – neo-liberalism in the contemporary computer game form

    Möring, S. & Leino, O., 1 Jun 2016, In: Journal of Gaming & Virtual Worlds. 8, 2, p. 145-161

    Research output: Journal Publications and Reviews (RGC: 21, 22, 62)21_Publication in refereed journalpeer-review

    Scopus citations: 11
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  11. Published

    ISEA2016 Hong Kong CULTURAL R>EVOLUTION: Proceedings of the 22nd International Symposium on Electronic Arts

    Leino, O. T. (ed.), Charrieras, D. (ed.), Choi, K. (ed.), Howe, D. (ed.), Johnston, D. J. (ed.) & Wirman, H. (ed.), 16 May 2016, Hong Kong: School of Creative Media, City University of Hong Kong. 450 p.

    Research output: Scholarly Books, Monographs, Reports and Case Studies (RGC: 11, 13, 14, 48, 49)14_Edited book (Editor)peer-review

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  12. Published

    Proceedings of 22nd International Symposium on Electronic Art (ISEA2016 Hong Kong)

    LEINO, O. T. (ed.) & HOWE, D. C., May 2016, Hong Kong: School of Creative Media, City University of Hong Kong.

    Research output: Scholarly Books, Monographs, Reports and Case Studies (RGC: 11, 13, 14, 48, 49)14_Edited book (Editor)peer-review

    Check@CityULib
  13. Published

    From Manual to Automated to Digital: Mahjong's Techno-Social Context

    LEINO, O. & Wirman, H., 8 Apr 2016.

    Research output: Conference Papers (RGC: 31A, 31B, 32, 33)32_Refereed conference paper (no ISBN/ISSN)peer-review

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  14. 2015
  15. Published

    A sketch for an existential ludology

    LEINO, O. T. & MOERING, S. M., 21 Oct 2015.

    Research output: Conference Papers (RGC: 31A, 31B, 32, 33)32_Refereed conference paper (no ISBN/ISSN)peer-review

    Check@CityULib
  16. Published

    Understanding The Games Other People Play: On gameplay, performance, and meaning

    LEINO, O. T., 21 Oct 2015.

    Research output: Conference Papers (RGC: 31A, 31B, 32, 33)32_Refereed conference paper (no ISBN/ISSN)peer-review

    Check@CityULib
  17. Published

    “Who should I call if no one shows up to pick up the dead? #movingout”- On gameness, materiality, and meaning in Cities: Skylines

    Leino, O. T., Oct 2015.

    Research output: Conference Papers (RGC: 31A, 31B, 32, 33)32_Refereed conference paper (no ISBN/ISSN)peer-review

    Check@CityULib
  18. Presented

    Super Mario: The Quest for Authenticity

    LEINO, O. T. & MOERING, S., 21 May 2015, (Presented) p. 29-32.

    Research output: Conference Papers (RGC: 31A, 31B, 32, 33)33_Other conference paper

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  19. Published

    Authenticity Quest: On the conditions of possibility for ‘being yourself’ in a computer game

    LEINO, O. T. & MOERING, S., 14 May 2015.

    Research output: Conference Papers (RGC: 31A, 31B, 32, 33)32_Refereed conference paper (no ISBN/ISSN)peer-review

    Check@CityULib
  20. Presented

    Performativity, Embodiment and Interpretation in Playable Art

    LEINO, O. T., 22 Apr 2015, (Presented).

    Research output: Conference Papers (RGC: 31A, 31B, 32, 33)33_Other conference paper

    Check@CityULib
  21. Published

    On material constraints and performativity in playable art

    LEINO, O. T., 16 Apr 2015.

    Research output: Conference Papers (RGC: 31A, 31B, 32, 33)32_Refereed conference paper (no ISBN/ISSN)peer-review

    Check@CityULib
  22. Published

    "I know your type, you are a player": Suspended Fulfilment in Fallout : New Vegas

    LEINO, O. T., 2015, Game Love: Essays on Play and Affection. Enevold, J. & MacCallum-Stewart, E. (eds.). North Carolina: McFarland, p. 165-178

    Research output: Chapters, Conference Papers, Creative and Literary Works (RGC: 12, 32, 41, 45)12_Chapter in an edited book (Author)peer-review

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  23. 2014
  24. Published

    Keynote: Existential Hermeneutics for Playable Art/ifacts

    LEINO, O. T., 15 Dec 2014.

    Research output: Conference Papers (RGC: 31A, 31B, 32, 33)31B_Invited conference paper (non-refereed items)Yes

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  25. Published

    ∞ min to Oasis of Happiness: Promises of Freedom and Play in Pocket Planes

    LEINO, O. T., 3 Nov 2014, Proceedings of Philosophy of Computer Games 2014.

    Research output: Chapters, Conference Papers, Creative and Literary Works (RGC: 12, 32, 41, 45)32_Refereed conference paper (with ISBN/ISSN)peer-review

    Check@CityULib