Dr. Olli Tapio LEINO (連藹理)
Research Output
- 2018
- Presented
The Values of Ludic Boredom: WORKSHOP
Möring, S., LEINO, O. T. & Majkowski, T., 13 Aug 2018, (Presented).Research output: Conference Papers (RGC: 31A, 31B, 32, 33) › 33_Other conference paper
- Published
Escape from C-D Road: On the value of boredom in Euro Truck Simulator 2 multiplayer
Leino, O. T., Aug 2018. 14 p.Research output: Conference Papers (RGC: 31A, 31B, 32, 33) › 32_Refereed conference paper (no ISBN/ISSN) › peer-review
- 2017
- Published
Chaos at the Europoort: Performance, Empathy and Materiality in Euro Truck Simulator 2
LEINO, O. T., 30 Nov 2017.Research output: Conference Papers (RGC: 31A, 31B, 32, 33) › 32_Refereed conference paper (no ISBN/ISSN) › peer-review
- Published
Pętla śmierci jako komponent
LEINO, O. T., 26 Sep 2017, In: Teksty Drugie. 2017, 3, p. 116-145Research output: Journal Publications and Reviews (RGC: 21, 22, 62) › 21_Publication in refereed journal › peer-review
- Published
Mapping the field of eSports in Hong Kong: An analysis of policy, culture, and external factors
KOW, Y. M., LEINO, O. T. & YIM, C. P., 30 Jul 2017, -. 85 p.Research output: Scholarly Books, Monographs, Reports and Case Studies (RGC: 11, 13, 14, 48, 49) › 48_Consulting or contract research report
- 2016
- Published
STONE + LIFE = EGG - Little Alchemy as a Limit-idea for Thinking about Ontological Knowledge and Discovery in Computer Games
LEINO, O. T., Nov 2016, Proceedings of Philosophy of Computer Games 2016 Conference.Research output: Chapters, Conference Papers, Creative and Literary Works (RGC: 12, 32, 41, 45) › 32_Refereed conference paper (with ISBN/ISSN) › peer-review
- Published
Beyond games as political education – neo-liberalism in the contemporary computer game form
Möring, S. & Leino, O., 1 Jun 2016, In: Journal of Gaming & Virtual Worlds. 8, 2, p. 145-161Research output: Journal Publications and Reviews (RGC: 21, 22, 62) › 21_Publication in refereed journal › peer-review
Scopus citations: 11 - Published
ISEA2016 Hong Kong CULTURAL R>EVOLUTION: Proceedings of the 22nd International Symposium on Electronic Arts
Leino, O. T. (ed.), Charrieras, D. (ed.), Choi, K. (ed.), Howe, D. (ed.), Johnston, D. J. (ed.) & Wirman, H. (ed.), 16 May 2016, Hong Kong: School of Creative Media, City University of Hong Kong. 450 p.Research output: Scholarly Books, Monographs, Reports and Case Studies (RGC: 11, 13, 14, 48, 49) › 14_Edited book (Editor) › peer-review
- Published
Proceedings of 22nd International Symposium on Electronic Art (ISEA2016 Hong Kong)
LEINO, O. T. (ed.) & HOWE, D. C., May 2016, Hong Kong: School of Creative Media, City University of Hong Kong.Research output: Scholarly Books, Monographs, Reports and Case Studies (RGC: 11, 13, 14, 48, 49) › 14_Edited book (Editor) › peer-review
- Published
From Manual to Automated to Digital: Mahjong's Techno-Social Context
LEINO, O. & Wirman, H., 8 Apr 2016.Research output: Conference Papers (RGC: 31A, 31B, 32, 33) › 32_Refereed conference paper (no ISBN/ISSN) › peer-review
- 2015
- Published
A sketch for an existential ludology
LEINO, O. T. & MOERING, S. M., 21 Oct 2015.Research output: Conference Papers (RGC: 31A, 31B, 32, 33) › 32_Refereed conference paper (no ISBN/ISSN) › peer-review
- Published
Understanding The Games Other People Play: On gameplay, performance, and meaning
LEINO, O. T., 21 Oct 2015.Research output: Conference Papers (RGC: 31A, 31B, 32, 33) › 32_Refereed conference paper (no ISBN/ISSN) › peer-review
- Published
“Who should I call if no one shows up to pick up the dead? #movingout”- On gameness, materiality, and meaning in Cities: Skylines
Leino, O. T., Oct 2015.Research output: Conference Papers (RGC: 31A, 31B, 32, 33) › 32_Refereed conference paper (no ISBN/ISSN) › peer-review
- Presented
Super Mario: The Quest for Authenticity
LEINO, O. T. & MOERING, S., 21 May 2015, (Presented) p. 29-32.Research output: Conference Papers (RGC: 31A, 31B, 32, 33) › 33_Other conference paper
- Published
Authenticity Quest: On the conditions of possibility for ‘being yourself’ in a computer game
LEINO, O. T. & MOERING, S., 14 May 2015.Research output: Conference Papers (RGC: 31A, 31B, 32, 33) › 32_Refereed conference paper (no ISBN/ISSN) › peer-review
- Presented
Performativity, Embodiment and Interpretation in Playable Art
LEINO, O. T., 22 Apr 2015, (Presented).Research output: Conference Papers (RGC: 31A, 31B, 32, 33) › 33_Other conference paper
- Published
On material constraints and performativity in playable art
LEINO, O. T., 16 Apr 2015.Research output: Conference Papers (RGC: 31A, 31B, 32, 33) › 32_Refereed conference paper (no ISBN/ISSN) › peer-review
- Published
"I know your type, you are a player": Suspended Fulfilment in Fallout : New Vegas
LEINO, O. T., 2015, Game Love: Essays on Play and Affection. Enevold, J. & MacCallum-Stewart, E. (eds.). North Carolina: McFarland, p. 165-178Research output: Chapters, Conference Papers, Creative and Literary Works (RGC: 12, 32, 41, 45) › 12_Chapter in an edited book (Author) › peer-review
- 2014
- Published
Keynote: Existential Hermeneutics for Playable Art/ifacts
LEINO, O. T., 15 Dec 2014.Research output: Conference Papers (RGC: 31A, 31B, 32, 33) › 31B_Invited conference paper (non-refereed items) › Yes
- Published
∞ min to Oasis of Happiness: Promises of Freedom and Play in Pocket Planes
LEINO, O. T., 3 Nov 2014, Proceedings of Philosophy of Computer Games 2014.Research output: Chapters, Conference Papers, Creative and Literary Works (RGC: 12, 32, 41, 45) › 32_Refereed conference paper (with ISBN/ISSN) › peer-review