Prof. Olli Tapio LEINO (連藹理)

Research Output

  1. 2019
  2. Presented

    Performing and Audiencing Profound Boredom in Euro Track Simulator 2 Multiplayer: an Existential Ludocological Perspective on Computer Games and Performance

    Leino, O. T., 30 Mar 2019, (Presented).

    Research output: Conference PapersRGC 33 - Other conference paperpeer-review

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  3. Published

    Dos espaços de jogo aos mundos jogáveis

    Leino, O. T., 2019, In: Intexto. 46, p. 149-165

    Research output: Journal Publications and ReviewsRGC 21 - Publication in refereed journalpeer-review

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  4. 2018
  5. Published

    Art Machines: International Symposium on Computational Media Art Proceedings

    ALLEN, R. W. (ed.) & LEINO, O. T. (ed.), 1 Dec 2018, Hong Kong: City University of Hong Kong Press. 184 p.

    Research output: Scholarly Books, Monographs, Reports and Case StudiesRGC 14 - Edited book (Editor)peer-review

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  6. Presented

    From Game Arcades to eSports Arenas: Mapping the field of Competitive Computer Gaming in Hong Kong

    Leino, O. T., 17 Aug 2018, (Presented).

    Research output: Conference PapersRGC 33 - Other conference paperpeer-review

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  7. Presented

    The Values of Ludic Boredom: WORKSHOP

    Möring, S., LEINO, O. T. & Majkowski, T., 13 Aug 2018, (Presented).

    Research output: Conference PapersRGC 33 - Other conference paper

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  8. Published

    Escape from C-D Road: On the value of boredom in Euro Truck Simulator 2 multiplayer

    Leino, O. T., Aug 2018. 14 p.

    Research output: Conference PapersRGC 32 - Refereed conference paper (without host publication)peer-review

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  9. 2017
  10. Published

    Chaos at the Europoort: Performance, Empathy and Materiality in Euro Truck Simulator 2

    LEINO, O. T., 30 Nov 2017.

    Research output: Conference PapersRGC 32 - Refereed conference paper (without host publication)peer-review

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  11. Published

    Pętla śmierci jako komponent

    LEINO, O. T., 26 Sept 2017, In: Teksty Drugie. 2017, 3, p. 116-145

    Research output: Journal Publications and ReviewsRGC 21 - Publication in refereed journalpeer-review

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  12. Published

    Mapping the field of eSports in Hong Kong: An analysis of policy, culture, and external factors

    KOW, Y. M., LEINO, O. T. & YIM, C. P., 30 Jul 2017, -. 85 p.

    Research output: Scholarly Books, Monographs, Reports and Case StudiesRGC 48 - Consulting or contract research report

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  13. 2016
  14. Published

    STONE + LIFE = EGG - Little Alchemy as a Limit-idea for Thinking about Ontological Knowledge and Discovery in Computer Games

    LEINO, O. T., Nov 2016, Proceedings of Philosophy of Computer Games 2016 Conference.

    Research output: Chapters, Conference Papers, Creative and Literary WorksRGC 32 - Refereed conference paper (with host publication)peer-review

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  15. Published

    Beyond games as political education – neo-liberalism in the contemporary computer game form

    Möring, S. & Leino, O., 1 Jun 2016, In: Journal of Gaming & Virtual Worlds. 8, 2, p. 145-161

    Research output: Journal Publications and ReviewsRGC 21 - Publication in refereed journalpeer-review

    Scopus citations: 19
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  16. Published

    ISEA2016 Hong Kong CULTURAL R>EVOLUTION: Proceedings of the 22nd International Symposium on Electronic Arts

    Leino, O. T. (ed.), Charrieras, D. (ed.), Choi, K. (ed.), Howe, D. (ed.), Johnston, D. J. (ed.) & Wirman, H. (ed.), 16 May 2016, Hong Kong: School of Creative Media, City University of Hong Kong. 450 p.

    Research output: Scholarly Books, Monographs, Reports and Case StudiesRGC 14 - Edited book (Editor)peer-review

    Check@CityULib
  17. Published

    Proceedings of 22nd International Symposium on Electronic Art (ISEA2016 Hong Kong)

    LEINO, O. T. (ed.) & HOWE, D. C., May 2016, Hong Kong: School of Creative Media, City University of Hong Kong.

    Research output: Scholarly Books, Monographs, Reports and Case StudiesRGC 14 - Edited book (Editor)peer-review

    Check@CityULib
  18. Published

    From Manual to Automated to Digital: Mahjong's Techno-Social Context

    LEINO, O. & Wirman, H., 8 Apr 2016.

    Research output: Conference PapersRGC 32 - Refereed conference paper (without host publication)peer-review

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  19. 2015
  20. Published

    A sketch for an existential ludology

    LEINO, O. T. & MOERING, S. M., 21 Oct 2015.

    Research output: Conference PapersRGC 32 - Refereed conference paper (without host publication)peer-review

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  21. Published

    Understanding The Games Other People Play: On gameplay, performance, and meaning

    LEINO, O. T., 21 Oct 2015.

    Research output: Conference PapersRGC 32 - Refereed conference paper (without host publication)peer-review

    Check@CityULib
  22. Published

    “Who should I call if no one shows up to pick up the dead? #movingout”- On gameness, materiality, and meaning in Cities: Skylines

    Leino, O. T., Oct 2015.

    Research output: Conference PapersRGC 32 - Refereed conference paper (without host publication)peer-review

    Check@CityULib
  23. Presented

    Super Mario: The Quest for Authenticity

    LEINO, O. T. & MOERING, S., 21 May 2015, (Presented) p. 29-32.

    Research output: Conference PapersRGC 33 - Other conference paper

    Check@CityULib
  24. Published

    Authenticity Quest: On the conditions of possibility for ‘being yourself’ in a computer game

    LEINO, O. T. & MOERING, S., 14 May 2015.

    Research output: Conference PapersRGC 32 - Refereed conference paper (without host publication)peer-review

    Check@CityULib
  25. Presented

    Performativity, Embodiment and Interpretation in Playable Art

    LEINO, O. T., 22 Apr 2015, (Presented).

    Research output: Conference PapersRGC 33 - Other conference paper

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