Prof. Olli Tapio LEINO (連藹理)

Research Output

  1. 2023
  2. Presented

    Exploring Computer Games as Process Arts

    Leino, O. T., 20 Oct 2023, (Presented).

    Research output: Conference PapersRGC 33 - Other conference paperpeer-review

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  3. Published

    Game Worlds at the Limits and Margins of Games

    Leino , O. T. & Möring, S., 20 Jun 2023.

    Research output: Conference PapersRGC 32 - Refereed conference paper (without host publication)peer-review

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  4. Published

    Extreme Bodies: The Uncommon Player-Avatar Relationship

    Xu, H., Holopainen, J. P. & Leino, O. T., 19 Jun 2023.

    Research output: Conference PapersRGC 32 - Refereed conference paper (without host publication)peer-review

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  5. Presented

    The concept of performance as a post-ludological solution to the agential struggle in computer games

    LEINO, O. T., 11 May 2023, (Presented).

    Research output: Conference PapersRGC 33 - Other conference paperpeer-review

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  6. 2022
  7. Published

    Die neoliberale Bedingung von Computerspielen

    Möring, S. & Leino, O. T., 2022, Kontrollmaschinen: Zur Dispositivtheorie des Computerspiels. Lukman, C. (ed.). Münster/Hamburg/Berlin/London: LIT Verlag, p. 41-62 (Medien ’ Welten Braunschweiger Schriften zur Medienkultur; vol. 30).

    Research output: Chapters, Conference Papers, Creative and Literary WorksRGC 12 - Chapter in an edited book (Author)peer-review

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  8. 2021
  9. Published

    Conversation Series: Art’s New Natures

    Leino, O. T., Norberg, B., Colosi, N., Björk, Æ., Stenslie, S. & Ravn Ag, T., 1 Nov 2021, In: Contemporary Art Stavanger (CAS) Journal.

    Research output: Journal Publications and ReviewsComment/debate

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  10. Published

    Art Machines 2: International Symposium on Machine Learning and Art 2021 Proceedings

    Allen, R. W. (ed.), Siu, M. (ed.), Charrieras, D. (ed.), Klein, T. (ed.), Kraemer, H. (ed.), Leino, O. T. (ed.) & Rodriguez, H. (ed.), 10 Jun 2021, Hong Kong: School of Creative Media, City University of Hong Kong. 286 p.

    Research output: Scholarly Books, Monographs, Reports and Case StudiesRGC 14 - Edited book (Editor)peer-review

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  11. Presented

    Existential Hermeneutics and the Tragedy of the Art Game

    Leino, O. T., 12 Apr 2021, (Presented).

    Research output: Conference PapersRGC 33 - Other conference paper

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  12. Presented

    Are Art Games Tragic?

    LEINO, O. T., 27 Mar 2021, (Presented).

    Research output: Conference PapersRGC 33 - Other conference paper

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  13. Presented

    Materiality, intersubjectivity, and tactical ludic action in gameplay performance

    LEINO, O. T., Mar 2021, (Presented).

    Research output: Conference PapersRGC 33 - Other conference paper

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  14. Published

    Performing and Audiencing Profound Boredom in Euro Truck Simulator 2 Multiplayer: An Existential-Ludological Perspective on Computer Games and Performance

    Leino, O. T., Feb 2021, LUDIFIED: Artistic Research in Audiovisual Composition, Performance and Perception. Ciciliani, M., Lüneburg, B. & Pirchner, A. (eds.). Berlin: The Green Box, p. 125-138

    Research output: Chapters, Conference Papers, Creative and Literary WorksRGC 12 - Chapter in an edited book (Author)

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  15. 2020
  16. Published

    论死亡循环的特征

    奥利• 塔皮奥• 莱诺 & 陈子赟 (Translator), 25 Nov 2020, 游戏研究读本. 何威 & 刘梦霏 (eds.). 华东师范大学出版社, p. 109-125

    Research output: Chapters, Conference Papers, Creative and Literary WorksRGC 12 - Chapter in an edited book (Author)peer-review

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  17. Published

    The Tragedy of the Art Game

    Leino, O. T., 15 Sept 2020, DiGRA ’20 – Proceedings of the 2020 DiGRA International Conference: Play Everywhere. DiGRA

    Research output: Chapters, Conference Papers, Creative and Literary WorksRGC 32 - Refereed conference paper (with host publication)peer-review

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  18. 2019
  19. Presented

    Revisiting Ludonarrative Dissonance

    Aarseth, E., Leino, O. & Hao, M., 20 Nov 2019, (Presented).

    Research output: Conference PapersRGC 33 - Other conference paperpeer-review

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  20. Published

    The tragedy of art games

    Leino, O., Oct 2019.

    Research output: Conference PapersRGC 31B - Invited conference paper (non-refereed items)Yes

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  21. Published

    From Manual to Automated to Digital: On Transmediality, Technological Specificity, and Playful Practice in Mahjong

    Wirman, H. & Leino, O. T., 1 Sept 2019, In: Games and Culture. 14, 6, p. 639-659

    Research output: Journal Publications and ReviewsRGC 21 - Publication in refereed journalpeer-review

    Scopus citations: 5
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  22. Presented

    Ludic Boredom: Discussing a Manifesto

    Lammes, S., Majkowski, T., Leino, O. T. & Möring, S., 8 Aug 2019, (Presented).

    Research output: Conference PapersRGC 33 - Other conference paperpeer-review

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  23. Published

    Games on Working, Games on Gaming, Working on Games, and Games on Working on Games: On the self-referentiality that entangles neoliberal play and work

    Leino, O. T. & Moring, S., Aug 2019, DiGRA '19 - Abstract Proceedings of the 2019 DiGRA International Conference: Game, Play and the Emerging Ludo-Mix.

    Research output: Chapters, Conference Papers, Creative and Literary WorksRGC 32 - Refereed conference paper (with host publication)peer-review

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  24. Published

    God is a Game Designer - Accelerating 'Existential Ludology'

    Leino, O. T., Aug 2019, DiGRA '19 - Abstract Proceedings of the 2019 DiGRA International Conference: Game, Play and the Emerging Ludo-Mix.

    Research output: Chapters, Conference Papers, Creative and Literary WorksRGC 32 - Refereed conference paper (with host publication)peer-review

    Check@CityULib
  25. Presented

    God is a Game Designer? Existential Ludology and Accelerationism

    Leino, O. T., 26 Apr 2019, (Presented).

    Research output: Conference PapersRGC 33 - Other conference paper

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