Dr. Olli Tapio LEINO (連藹理)
Research Output
- 2020
- Published
The Tragedy of the Art Game
Leino, O. T., 15 Sep 2020, DiGRA ’20 – Proceedings of the 2020 DiGRA International Conference: Play Everywhere. DiGRAResearch output: Chapters, Conference Papers, Creative and Literary Works (RGC: 12, 32, 41, 45) › 32_Refereed conference paper (with ISBN/ISSN) › peer-review
- 2019
- Published
The tragedy of art games
Leino, O., Oct 2019.Research output: Conference Papers (RGC: 31A, 31B, 32, 33) › 31B_Invited conference paper (non-refereed items) › Yes
- Published
From Manual to Automated to Digital: On Transmediality, Technological Specificity, and Playful Practice in Mahjong
Wirman, H. & Leino, O. T., 1 Sep 2019, In : Games and Culture. 14, 6, p. 639-659Research output: Journal Publications and Reviews (RGC: 21, 22, 62) › 21_Publication in refereed journal › peer-review
Scopus citations: 1 - Presented
Ludic Boredom: Discussing a Manifesto
Lammes, S., Majkowski, T., Leino, O. T. & Möring, S., 8 Aug 2019, (Presented).Research output: Conference Papers (RGC: 31A, 31B, 32, 33) › 33_Other conference paper › peer-review
- Published
Games on Working, Games on Gaming, Working on Games, and Games on Working on Games: On the self-referentiality that entangles neoliberal play and work
Leino, O. T. & Moring, S., Aug 2019, DiGRA '19 - Abstract Proceedings of the 2019 DiGRA International Conference: Game, Play and the Emerging Ludo-Mix.Research output: Chapters, Conference Papers, Creative and Literary Works (RGC: 12, 32, 41, 45) › 32_Refereed conference paper (with ISBN/ISSN) › peer-review
- Published
God is a Game Designer - Accelerating 'Existential Ludology'
Leino, O. T., Aug 2019, DiGRA '19 - Abstract Proceedings of the 2019 DiGRA International Conference: Game, Play and the Emerging Ludo-Mix.Research output: Chapters, Conference Papers, Creative and Literary Works (RGC: 12, 32, 41, 45) › 32_Refereed conference paper (with ISBN/ISSN) › peer-review
- Presented
God is a Game Designer? Existential Ludology and Accelerationism
Leino, O. T., 26 Apr 2019, (Presented).Research output: Conference Papers (RGC: 31A, 31B, 32, 33) › 33_Other conference paper
- Presented
Performing and Audiencing Profound Boredom in Euro Track Simulator 2 Multiplayer: an Existential Ludocological Perspective on Computer Games and Performance
Leino, O. T., 30 Mar 2019, (Presented).Research output: Conference Papers (RGC: 31A, 31B, 32, 33) › 33_Other conference paper › peer-review
- Published
Dos espaços de jogo aos mundos jogáveis
Leino, O. T., 2019, In : Intexto. 46, p. 149-165Research output: Journal Publications and Reviews (RGC: 21, 22, 62) › 21_Publication in refereed journal › peer-review
- 2018
- Published
Art Machines: International Symposium on Computational Media Art Proceedings
ALLEN, R. W. (ed.) & LEINO, O. T. (ed.), 1 Dec 2018, Hong Kong: City University of Hong Kong Press. 184 p.Research output: Scholarly Books, Monographs, Reports and Case Studies (RGC: 11, 13, 14, 48, 49) › 14_Edited book (Editor) › peer-review
- Presented
From Game Arcades to eSports Arenas: Mapping the field of Competitive Computer Gaming in Hong Kong
Leino, O. T., 17 Aug 2018, (Presented).Research output: Conference Papers (RGC: 31A, 31B, 32, 33) › 33_Other conference paper › peer-review
- Presented
The Values of Ludic Boredom: WORKSHOP
Möring, S., LEINO, O. T. & Majkowski, T., 13 Aug 2018, (Presented).Research output: Conference Papers (RGC: 31A, 31B, 32, 33) › 33_Other conference paper
- Published
Escape from C-D Road: On the value of boredom in Euro Truck Simulator 2 multiplayer
Leino, O. T., Aug 2018. 14 p.Research output: Conference Papers (RGC: 31A, 31B, 32, 33) › 32_Refereed conference paper (no ISBN/ISSN) › peer-review
- 2017
- Published
Chaos at the Europoort: Performance, Empathy and Materiality in Euro Truck Simulator 2
LEINO, O. T., 30 Nov 2017.Research output: Conference Papers (RGC: 31A, 31B, 32, 33) › 32_Refereed conference paper (no ISBN/ISSN) › peer-review
- Published
Pętla śmierci jako komponent
LEINO, O. T., 26 Sep 2017, In : Teksty Drugie. 2017, 3, p. 116-145Research output: Journal Publications and Reviews (RGC: 21, 22, 62) › 21_Publication in refereed journal › peer-review
- Published
Mapping the field of eSports in Hong Kong: An analysis of policy, culture, and external factors
KOW, Y. M., LEINO, O. T. & YIM, C. P., 30 Jul 2017, -. 85 p.Research output: Scholarly Books, Monographs, Reports and Case Studies (RGC: 11, 13, 14, 48, 49) › 48_Consulting or contract research report
- 2016
- Published
STONE + LIFE = EGG - Little Alchemy as a Limit-idea for Thinking about Ontological Knowledge and Discovery in Computer Games
LEINO, O. T., Nov 2016, Proceedings of Philosophy of Computer Games 2016 Conference.Research output: Chapters, Conference Papers, Creative and Literary Works (RGC: 12, 32, 41, 45) › 32_Refereed conference paper (with ISBN/ISSN) › peer-review
- Published
Beyond games as political education – neo-liberalism in the contemporary computer game form
Möring, S. & Leino, O., 1 Sep 2016, In : Journal of Gaming & Virtual Worlds. 8, 2, p. 145-161Research output: Journal Publications and Reviews (RGC: 21, 22, 62) › 21_Publication in refereed journal › peer-review
Scopus citations: 6 - Published
ISEA 2016 Hong Kong CULTURAL R>EVOLUTION: Proceedings of the 22nd International Symposium on Electronic Arts
LEINO, O. T. (ed.) & CHARRIERAS, D. (ed.), 16 May 2016, Hong Kong: School of Creative Media, City University of Hong Kong.Research output: Scholarly Books, Monographs, Reports and Case Studies (RGC: 11, 13, 14, 48, 49) › 14_Edited book (Editor)
- Published
Proceedings of 22nd International Symposium on Electronic Art (ISEA2016 Hong Kong)
LEINO, O. T. (ed.) & HOWE, D. C., May 2016, Hong Kong: School of Creative Media, City University of Hong Kong.Research output: Scholarly Books, Monographs, Reports and Case Studies (RGC: 11, 13, 14, 48, 49) › 14_Edited book (Editor) › peer-review