Prof. Olli Tapio LEINO (連藹理)

Activities

  1. 2018
  2. Ludic Boredom

    LEINO, O. T. (Participant)

    1 Jun 20182 Jun 2018

    Activity: Participating in or organising a conference / an eventParticipation in workshop, seminar, course

  3. Bloomsbury (Publisher)

    LEINO, O. T. (Reviewer)

    Jun 2018

    Activity: Publication peer-review and editorial work (RGC: 61)Publication peer-review

  4. Central & Eastern European Game Studies Conference 2018 (Event)

    LEINO, O. T. (Editorial Board Member)

    Jun 2018Oct 2018

    Activity: Publication peer-review and editorial work (RGC: 61)Publication peer-review

  5. 12th International Conference on the Philosophy of Computer Games (POCG 2018) (Event)

    LEINO, O. T. (Reviewer)

    May 2018Jun 2018

    Activity: Publication peer-review and editorial work (RGC: 61)Publication peer-review

  6. Digital Games Research Association Conference 2018 (Event)

    LEINO, O. T. (Reviewer)

    May 2018

    Activity: Publication peer-review and editorial work (RGC: 61)Publication peer-review

  7. Game Studies Triple Conference (Event)

    LEINO, O. T. (Reviewer)

    May 2018Jun 2018

    Activity: Publication peer-review and editorial work (RGC: 61)Publication peer-review

  8. Foundations of Digital Games (Event)

    LEINO, O. T. (Reviewer)

    Apr 2018

    Activity: Publication peer-review and editorial work (RGC: 61)Publication peer-review

  9. Ideas and Realities of Gamification: Work/Play Hybrids

    LEINO, O. T. (Participant), Möring, S. (Participant) & Aarseth, E. (Participant)

    2 Mar 2018

    Activity: Participating in or organising a conference / an eventParticipation in conference

  10. Technological Play in the Era of Neoliberal Capitalism

    LEINO, O. T. (Speaker)

    2 Mar 2018

    Activity: Talk/lecture or presentationTalk/lecture

  11. Grant reviewer for Polish Government National Science Centre

    LEINO, O. T. (Advisor)

    Mar 2018Apr 2018

    Activity: Consultancy

  12. Commodified Technological Play: Gamification, Free-to-Play and eSports

    LEINO, O. T. (Invited Speaker)

    9 Feb 2018

    Activity: Talk/lecture or presentationTalk/lecture

  13. Digital Colosseums: Competitive Video Gaming as Mass Entertainment

    LEINO, O. T. (Participant)

    8 Feb 20189 Feb 2018

    Activity: Participating in or organising a conference / an eventParticipation in conference

  14. Gamephilosophy Network (External organisation)

    LEINO, O. T. (Member)

    2018 → …

    Activity: MembershipMembership of board

  15. Journal for Philosophy of Games (Journal)

    LEINO, O. T. (Area Editor)

    2018 → …

    Activity: Publication peer-review and editorial work (RGC: 61)Editorial membership and others

  16. 2017
  17. ICE+DOG=HUSKY: On knowledge and discovery in computer games

    LEINO, O. T. (Invited Speaker)

    16 Dec 2017

    Activity: Talk/lecture or presentationPresentation

  18. 11th International Philosophy of Computer Games Conference (PCG2017) (Event)

    LEINO, O. T. (Reviewer)

    Aug 2017Oct 2017

    Activity: Publication peer-review and editorial work (RGC: 61)Publication peer-review

  19. Esports @ Hong Kong: An Analysis of Industry and Culture

    LEINO, O. T. (Speaker) & KOW, Y. M. (Speaker)

    3 Jun 2017

    Activity: Talk/lecture or presentationPresentation

  20. Death Loop as Performed: A post-ludological perspective on performativity and transgressive play

    LEINO, O. T. (Invited Speaker)

    22 May 2017

    Activity: Talk/lecture or presentationPresentation