Prof. Jussi Pekka HOLOPAINEN

Research Output

  1. 2024
  2. Accepted/In press/Filed

    Dreamscaping: Supporting Creativity By Drawing Inspiration from Dreams

    LIU, S., LC, R., FU, K., WAN, Q., Liu, P. & HOLOPAINEN, J. P., Jun 2024, (Accepted/In press/Filed) C&C '24: Creativity and Cognition.

    Research output: Chapters, Conference Papers, Creative and Literary WorksRGC 32 - Refereed conference paper (with host publication)peer-review

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  3. 2023
  4. Published

    Call for Critical and Speculative Design in Human-Computer Co-creativity: An Overview Study

    LIU, H. X., HUANG, Y. & HOLOPAINEN, J. P., 21 Jun 2023.

    Research output: Conference PapersRGC 32 - Refereed conference paper (without host publication)peer-review

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  5. Published

    Extreme Bodies: The Uncommon Player-Avatar Relationship

    Xu, H., Holopainen, J. P. & Leino, O. T., 19 Jun 2023.

    Research output: Conference PapersRGC 32 - Refereed conference paper (without host publication)peer-review

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  6. Published

    A design strategy for Geo AR mobile game sustainable success emphasizing game completeness

    LIU, H. X., Holopainen, J. & Wagner, C., May 2023, In: Entertainment Computing. 46, 100569.

    Research output: Journal Publications and ReviewsRGC 21 - Publication in refereed journalpeer-review

    Scopus citations: 2
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  7. Published

    How to use Generative AI as a design material for future human-computer (co-)creation?

    LIU, H. X., HUANG, Y. & HOLOPAINEN, J., Apr 2023, Generative AI and HCI, CHI 2023 Workshop.

    Research output: Other OutputsRGC 64A - Other outputspeer-review

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  8. 2022
  9. Published

    EDITORIAL

    Frelik, P., Guardiola, E., Holopainen, J. & Klemke, R., 1 Apr 2022, In: Journal of Gaming & Virtual Worlds. 14, 1, p. 3-6

    Research output: Journal Publications and ReviewsEditorial Preface

    Scopus citations: 1
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  10. Including the Experiences of Physically Disabled Players in Mainstream Guidelines for Movement-Based Games

    Mason, L., Gerling, K., Dickinson, P., Holopainen, J., Hicks, K. & Jacobs, L., Apr 2022, CHI '22: Proceedings of the 2022 CHI Conference on Human Factors in Computing Systems. Barbosa, S., Lampe, C., Appert, C., Shamma, D. A., Drucker, S., Williamson, J. & Yatani, K. (eds.). New York, NY: Association for Computing Machinery, 86

    Research output: Chapters, Conference Papers, Creative and Literary WorksRGC 32 - Refereed conference paper (with host publication)peer-review

    Scopus citations: 6
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  11. Published

    Challenge

    Holopainen, J., 2022

    Research output: Other OutputsRGC 64A - Other outputspeer-review

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  12. 2021
  13. SpaceMaze: incentivizing correct mobile crowdsourced sensing behaviour with a sensified minigame

    Budde, M., Rohe, J. F., Hirschoff, L., Schlosser, P., Beigl, M., Holopainen, J. & Schankin, A., 2021, In: Behaviour and Information Technology. 40, 15, p. 1627-1642

    Research output: Journal Publications and ReviewsRGC 21 - Publication in refereed journalpeer-review

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  14. Space Pace: Method for Creating Augmented Reality Tours Based on 360 Videos

    Nummenmaa, T., Buruk, O., Bujić, M., Sjöblom, M., Holopainen, J. & Hamari, J., 2021, Interactivity and Game Creation - 9th EAI International Conference, ArtsIT 2020, Proceedings. Brooks, A., Brooks, E. I. & Jonathan, D. (eds.). Springer Science and Business Media Deutschland GmbH, p. 119-138 (Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering; vol. 367).

    Research output: Chapters, Conference Papers, Creative and Literary WorksRGC 32 - Refereed conference paper (with host publication)peer-review

    Scopus citations: 2
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  15. 2020
  16. Dash lane mobile: Exploring hypercasual play to provide accessible physically active breaks

    Mason, L., Gerling, K., Dickinson, P. & Holopainen, J., Nov 2020, CHI PLAY '20: Extended Abstracts of the 2020 Annual Symposium on Computer-Human Interaction in Play. Association for Computing Machinery, Inc, p. 311-315 (CHI PLAY - Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play).

    Research output: Chapters, Conference Papers, Creative and Literary WorksRGC 32 - Refereed conference paper (with host publication)peer-review

    Scopus citations: 3
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  17. Dash lane: An adaptive exergame for people using manual wheelchairs

    Mason, L., Gerling, K., Dickinson, P. & Holopainen, J., Jul 2020, DIS' 20 Companion: Companion Publication of the 2020 ACM Designing Interactive Systems Conference. Association for Computing Machinery, Inc, p. 321-324 (DIS Companion - Companion Publication of the ACM Designing Interactive Systems Conference).

    Research output: Chapters, Conference Papers, Creative and Literary WorksRGC 32 - Refereed conference paper (with host publication)peer-review

    Scopus citations: 6
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  18. A Gesture Recognition Model for Virtual Reality Motion Controllers

    Headleand, C., Williams, B., Holopainen, J. & Gilliam, M., 2020, Computer Graphics and Visual Computing, CGVC 2020 - Proceedings. Ritsos, P. D. & Xu, K. (eds.). The Eurographics Association, p. 83-90 (Computer Graphics and Visual Computing, CGVC - Proceedings).

    Research output: Chapters, Conference Papers, Creative and Literary WorksRGC 32 - Refereed conference paper (with host publication)peer-review

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  19. 2019
  20. Sites of Play: Locating Gameplace in Red Dead Redemption 2

    Westerside, A. & Holopainen, J., Aug 2019, DiGRA '19 - Proceedings of the 2019 DiGRA International Conference: Game, Play and the Emerging Ludo-Mix. Digital Games Research Association (DiGRA), 14 p. (Digital Games Research Association International Conference, DiGRA).

    Research output: Chapters, Conference Papers, Creative and Literary WorksRGC 32 - Refereed conference paper (with host publication)peer-review

    Scopus citations: 2
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  21. 2018
  22. Playful Furniture: Breaching a Serious Setting With Interactive Seats

    Kultima, A., Nummenmaa, T., Tyni, H., Alha, K., Stenros, J., Kankainen, V., Holopainen, J., & 1 othersMäyrä, F., 1 May 2018, In: Games and Culture. 13, 3, p. 301-321

    Research output: Journal Publications and ReviewsRGC 21 - Publication in refereed journalpeer-review

    Scopus citations: 3
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  23. 2017
  24. AutoGym: An exertion game for autonomous driving

    Krome, S., Holopainen, J. & Greuter, S., 15 Oct 2017, CHI PLAY 2017 - Proceedings of the Annual Symposium on Computer-Human Interaction in Play. Association for Computing Machinery, Inc, p. 33-42 (CHI PLAY 2017 - Proceedings of the Annual Symposium on Computer-Human Interaction in Play).

    Research output: Chapters, Conference Papers, Creative and Literary WorksRGC 32 - Refereed conference paper (with host publication)peer-review

    Scopus citations: 6
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  25. AutoJam: Exploring interactive music experiences in stop-and-go traffic

    Krome, S., Batty, J., Greuter, S. & Holopainen, J., 10 Jun 2017, DIS 2017 - Proceedings of the 2017 ACM Conference on Designing Interactive Systems. Association for Computing Machinery, Inc, p. 441-450 (DIS 2017 - Proceedings of the 2017 ACM Conference on Designing Interactive Systems).

    Research output: Chapters, Conference Papers, Creative and Literary WorksRGC 32 - Refereed conference paper (with host publication)peer-review

    Scopus citations: 5
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  26. Mobile Exergaming for Health-Effects of a serious game application for smartphones on physical activity and exercise adherence in type 2 diabetes mellitus-study protocol for a randomized controlled trial

    Höchsmann, C., Walz, S. P., Schäfer, J., Holopainen, J., Hanssen, H. & Schmidt-Trucksäss, A., 6 Mar 2017, In: Trials. 18, 1, 103.

    Research output: Journal Publications and ReviewsRGC 21 - Publication in refereed journalpeer-review

    Scopus citations: 34
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  27. 2016
  28. Sensified gaming - Design patterns and game design elements for gameful environmental sensing

    Budde, M., Öxler, R., Beigl, M. & Holopainen, J., 9 Nov 2016, Proceedings - 13th International Conference on Advances in Computer Entertainment Technology, ACE 2016. Association for Computing Machinery, a3. (ACM International Conference Proceeding Series).

    Research output: Chapters, Conference Papers, Creative and Literary WorksRGC 32 - Refereed conference paper (with host publication)peer-review

    Scopus citations: 5
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  29. Interactive dome experiences: Designing AstroSurf

    Goddard, W., Muscat, A., Manning, J. & Holopainen, J., 17 Oct 2016, AcademicMindtrek 2016 - Proceedings of the 20th International Academic Mindtrek Conference. Association for Computing Machinery, Inc, p. 393-402 2994339. (AcademicMindtrek 2016 - Proceedings of the 20th International Academic Mindtrek Conference).

    Research output: Chapters, Conference Papers, Creative and Literary WorksRGC 32 - Refereed conference paper (with host publication)peer-review

    Scopus citations: 5
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