Prof. Jussi Pekka HOLOPAINEN
Research Output
- 2024
- Published
A semiotic framework for understanding abstract animations
Holopainen, J. P., Sun, X. & Hattler, M., Jul 2024, In: Punctum. International Journal of Semiotics. 10, 1, p. 69-92Research output: Journal Publications and Reviews › RGC 21 - Publication in refereed journal › peer-review
- Published
Play to Preserve a City: Ludoforming and embedded identities in video game versions of Hong Kong
Barroso, D. & Holopainen, J., Jul 2024. 25 p.Research output: Conference Papers › RGC 32 - Refereed conference paper (without host publication) › peer-review
- Online published
Calling for Play-oriented Research on Blockchain Video Games: An Overview Study
Liu, H. X. & Holopainen, J. P., 20 Jun 2024, (Online published) In: Distributed Ledger Technologies: Research and Practice.Research output: Journal Publications and Reviews › RGC 21 - Publication in refereed journal › peer-review
- Published
Dreamscaping: Supporting Creativity By Drawing Inspiration from Dreams
Liu, S., LC, R., Fu, K., Wan, Q., Liu, P. & Holopainen, J., Jun 2024, C&C '24: Proceedings of the 16th Conference on Creativity & Cognition. Association for Computing Machinery (ACM), p. 93-99Research output: Chapters, Conference Papers, Creative and Literary Works › RGC 32 - Refereed conference paper (with host publication) › peer-review
Scopus citations: 2 - Published
“Infinity Book”: Critical Speculation on How Generative AI Shapes the Socio-Material World
Huang, Y., Liu, H. X. & Holopainen, J. P., Jun 2024.Research output: Conference Papers › RGC 32 - Refereed conference paper (without host publication) › peer-review
- Published
Eternagram: Probing Player Atitudes in Alternate Climate Scenarios Through a ChatGPT-Driven Text Adventure
Zhou, S., Hendra, L. B., Zhang, Q., Holopainen, J. & LC, R., May 2024, CHI '24: Proceedings of the CHI Conference on Human Factors in Computing Systems. Florian Floyd Mueller,, Kyburz, P., Williamson, J. R., Sas, C., Wilson, M. L., Dugas, P. T. & Shklovski, I. (eds.). Association for Computing Machinery, 281. (Conference on Human Factors in Computing Systems - Proceedings).Research output: Chapters, Conference Papers, Creative and Literary Works › RGC 32 - Refereed conference paper (with host publication) › peer-review
- 2023
- Published
Call for Critical and Speculative Design in Human-Computer Co-creativity: An Overview Study
LIU, H. X., HUANG, Y. & HOLOPAINEN, J. P., 21 Jun 2023.Research output: Conference Papers › RGC 32 - Refereed conference paper (without host publication) › peer-review
- Published
Extreme Bodies: The Uncommon Player-Avatar Relationship
Xu, H., Holopainen, J. P. & Leino, O. T., 19 Jun 2023.Research output: Conference Papers › RGC 32 - Refereed conference paper (without host publication) › peer-review
- Published
A design strategy for Geo AR mobile game sustainable success emphasizing game completeness
LIU, H. X., Holopainen, J. & Wagner, C., May 2023, In: Entertainment Computing. 46, 100569.Research output: Journal Publications and Reviews › RGC 21 - Publication in refereed journal › peer-review
Scopus citations: 4 - Published
How to use Generative AI as a design material for future human-computer (co-)creation?
LIU, H. X., HUANG, Y. & HOLOPAINEN, J., Apr 2023, Generative AI and HCI, CHI 2023 Workshop.Research output: Other Outputs › RGC 64A - Other outputs › peer-review
- Published
From the Doctoral Consortium Chairs
Mekler, E. & Holopainen, J., 2023, CHI PLAY ’23: Companion Proceedings of the Annual Symposium on Computer-Human Interaction in Play. Wallace, J., Whitson, J., Bonsignore, B., Frommel, J. & Harpstead, E. (eds.). New York, NY: Association for Computing Machinery, Inc, p. vii (CHI PLAY - Companion Proceedings of the Annual Symposium on Computer-Human Interaction in Play).Research output: Chapters, Conference Papers, Creative and Literary Works › Foreword/preface/postscript
- Published
Goal Playable Concepts: Coupling Gameplay Design Patterns with Playable Concepts
Lyu, Z., Holopainen, J. & Björk, S., 2023, ACADEMIC MINDTRICK: Proceedings of the 26th International Academic Mindtrek Conference. Association for Computing Machinery, p. 57-66 (ACM International Conference Proceeding Series).Research output: Chapters, Conference Papers, Creative and Literary Works › RGC 32 - Refereed conference paper (with host publication) › peer-review
- 2022
- Published
EDITORIAL
Frelik, P., Guardiola, E., Holopainen, J. & Klemke, R., 1 Apr 2022, In: Journal of Gaming & Virtual Worlds. 14, 1, p. 3-6Research output: Journal Publications and Reviews › Editorial Preface
Scopus citations: 1 Including the Experiences of Physically Disabled Players in Mainstream Guidelines for Movement-Based Games
Mason, L., Gerling, K., Dickinson, P., Holopainen, J., Hicks, K. & Jacobs, L., Apr 2022, CHI '22: Proceedings of the 2022 CHI Conference on Human Factors in Computing Systems. Barbosa, S., Lampe, C., Appert, C., Shamma, D. A., Drucker, S., Williamson, J. & Yatani, K. (eds.). New York, NY: Association for Computing Machinery, 86Research output: Chapters, Conference Papers, Creative and Literary Works › RGC 32 - Refereed conference paper (with host publication) › peer-review
Scopus citations: 7- Published
- 2021
SpaceMaze: incentivizing correct mobile crowdsourced sensing behaviour with a sensified minigame
Budde, M., Rohe, J. F., Hirschoff, L., Schlosser, P., Beigl, M., Holopainen, J. & Schankin, A., 2021, In: Behaviour and Information Technology. 40, 15, p. 1627-1642Research output: Journal Publications and Reviews › RGC 21 - Publication in refereed journal › peer-review
Space Pace: Method for Creating Augmented Reality Tours Based on 360 Videos
Nummenmaa, T., Buruk, O., Bujić, M., Sjöblom, M., Holopainen, J. & Hamari, J., 2021, Interactivity and Game Creation - 9th EAI International Conference, ArtsIT 2020, Proceedings. Brooks, A., Brooks, E. I. & Jonathan, D. (eds.). Springer Science and Business Media Deutschland GmbH, p. 119-138 (Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering; vol. 367).Research output: Chapters, Conference Papers, Creative and Literary Works › RGC 32 - Refereed conference paper (with host publication) › peer-review
Scopus citations: 3- 2020
Dash lane mobile: Exploring hypercasual play to provide accessible physically active breaks
Mason, L., Gerling, K., Dickinson, P. & Holopainen, J., Nov 2020, CHI PLAY '20: Extended Abstracts of the 2020 Annual Symposium on Computer-Human Interaction in Play. Association for Computing Machinery, Inc, p. 311-315 (CHI PLAY - Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play).Research output: Chapters, Conference Papers, Creative and Literary Works › RGC 32 - Refereed conference paper (with host publication) › peer-review
Scopus citations: 3Dash lane: An adaptive exergame for people using manual wheelchairs
Mason, L., Gerling, K., Dickinson, P. & Holopainen, J., Jul 2020, DIS' 20 Companion: Companion Publication of the 2020 ACM Designing Interactive Systems Conference. Association for Computing Machinery, Inc, p. 321-324 (DIS Companion - Companion Publication of the ACM Designing Interactive Systems Conference).Research output: Chapters, Conference Papers, Creative and Literary Works › RGC 32 - Refereed conference paper (with host publication) › peer-review
Scopus citations: 6Making Sense of the Gameplay Design Pattern Collection
Lee, C., Holopainen, J. & Christian, W., 1 Jan 2020, Abstract Proceedings of DiGRA 2020 Conference: Play Everywhere. Digital Games Research Association (DiGRA), 3 p. (DiGRA - Proceedings of the DiGRA International Conference: Play Everywhere).Research output: Chapters, Conference Papers, Creative and Literary Works › RGC 32 - Refereed conference paper (with host publication) › peer-review