Chi-Sing Leung has been working on image-based rendering and neural networks for 20 years. He has published over 60 international journal papers and 10 book chapters. He received the IEEE Transactions on Multimedia 2005 Prize Paper Award for the paper titled, “The Plenoptic Illumination Function” in IEEE Trans. on Multimedia, Vol. 4, Issue 3, September, 2002. He proposed a two-level compression mjthod for illumination adjustable images and the corresponding real-time rendering methods. He has written several game development related articles in Shader X3, Shader X4, and Shader X6 . Since 2000, he has been providing programming consultancy services to Development Bank of Singapore (Hong Kong). In 2007, he gave a lecture, “Is there anything comparable to spherical harmonics but simpler?”, in Game Developers Conference 2007 San Francisco. He is also a governing board member of the Asian Pacific Neural Network Assembly (APNNA).
- Signal Processing for Communications
- Neural Networks
- Machine Learning
- Computer Graphics