Dr. SUH Ayoung

Research Output

  1. 2022
  2. Online published

    Anthropomorphism in AI-enabled technology: A literature review

    Li, M. & Suh, A., 29 Sep 2022, (Online published) In: Electronic Markets. 31 p.

    Research output: Journal Publications and Reviews (RGC: 21, 22, 62)21_Publication in refereed journalpeer-review

    Scopus citations: 3
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  3. Published

    How the use of mobile fitness technology influences older adults’ physical and psychological well-being

    Suh, A. & Li, M., Jun 2022, In: Computers in Human Behavior. 131, 107205.

    Research output: Journal Publications and Reviews (RGC: 21, 22, 62)21_Publication in refereed journalpeer-review

    Scopus citations: 7
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  4. 2021
  5. Published

    Machinelike or Humanlike? A Literature Review of Anthropomorphism in AI-Enabled Technology

    Li, M. & Suh, A., Jan 2021, Proceedings of the 54th Hawaii International Conference on System Sciences. p. 4053-4062 10 p. (Proceedings of the Annual Hawaii International Conference on System Sciences; vol. 2020-January).

    Research output: Chapters, Conference Papers, Creative and Literary Works (RGC: 12, 32, 41, 45)32_Refereed conference paper (with ISBN/ISSN)peer-review

    Scopus citations: 7
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  6. Published

    The Influence of Social Power on Knowledge Utilization

    Lee, J., Bock, G. & Suh, A., 2021, In: Journal of Computer Information Systems. 61, 6, p. 493-506

    Research output: Journal Publications and Reviews (RGC: 21, 22, 62)21_Publication in refereed journalpeer-review

    Scopus citations: 4
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  7. 2020
  8. Published

    How Gamification Increases Learning Performance? Investigating the Role of Task Modularity

    Suh, A. & Li, M., Jul 2020, Augmented Cognition. Human Cognition and Behavior: 14th International Conference, AC 2020, Held as Part of the 22nd HCI International Conference, HCII 2020, Proceedings. Schmorrow, D. D. & Fidopiastis, C. M. (eds.). Springer, Vol. Part II. p. 129-146 (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence); vol. 12197).

    Research output: Chapters, Conference Papers, Creative and Literary Works (RGC: 12, 32, 41, 45)32_Refereed conference paper (with ISBN/ISSN)peer-review

    Scopus citations: 1
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  9. Published

    Recommendation or Advertisement? The Influence of Advertising-Disclosure Language with Pictorial Types on Influencer Credibility and Consumers’ Brand Attitudes

    Deng, X., Li, M. & Suh, A., Jul 2020, HCI International 2020 – Late Breaking Papers: Interaction, Knowledge and Social Media - 22nd HCI International Conference, HCII 2020, Proceedings. Stephanidis, C., Salvendy, G. & Wei, J. (eds.). Springer Nature Switzerland AG, p. 234-248 (Lecture Notes in Computer Science; vol. 12427).

    Research output: Chapters, Conference Papers, Creative and Literary Works (RGC: 12, 32, 41, 45)32_Refereed conference paper (with ISBN/ISSN)peer-review

    Scopus citations: 1
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  10. Published

    Exploring the Effects of Immersive Virtual Reality on Learning Outcomes: A Two-Path Model

    Lin, Y., Wang, G. & Suh, A., 2020, Augmented Cognition. Human Cognition and Behavior: 14th International Conference, AC 2020, Held as Part of the 22nd HCI International Conference, HCII 2020, Proceedings. Schmorrow, D. D. & Fidopiastis, C. M. (eds.). Springer, Vol. Part II. p. 86-105 (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence); vol. 12197).

    Research output: Chapters, Conference Papers, Creative and Literary Works (RGC: 12, 32, 41, 45)32_Refereed conference paper (with ISBN/ISSN)peer-review

    Scopus citations: 3
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  11. 2019
  12. Published

    Revisiting User Engagement: Concepts, Themes, and Opportunities

    Suh, A. & Cheung, C. M. K., Jul 2019, PACIS 2019 Proceedings. Xu, D., Jiang, J. & Kim, H. (eds.). Association for Information Systems, (Proceedings of the Pacific Asia Conference on Information Systems, PACIS).

    Research output: Chapters, Conference Papers, Creative and Literary Works (RGC: 12, 32, 41, 45)32_Refereed conference paper (with ISBN/ISSN)peer-review

    Scopus citations: 4
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  13. Published

    User adaptation to cybersickness in virtual reality: A qualitative study

    Wang, G. & Suh, A., Jun 2019, Proceedings of the 27th European Conference on Information Systems (ECIS). Stockholm: Association for Information Systems (AIS), 16 p. (European Conference on Information Systems - Information Systems for a Sharing Society, ECIS).

    Research output: Chapters, Conference Papers, Creative and Literary Works (RGC: 12, 32, 41, 45)32_Refereed conference paper (with ISBN/ISSN)peer-review

    Scopus citations: 5
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  14. 2018
  15. Published

    The state of immersive technology research: A literature analysis

    Suh, A. & Prophet, J., Sep 2018, In: Computers in Human Behavior. 86, p. 77-90

    Research output: Journal Publications and Reviews (RGC: 21, 22, 62)21_Publication in refereed journalpeer-review

    Scopus citations: 261
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  16. Published

    The Effects of 360-degree VR Videos on Audience Engagement: Evidence from The New York Times

    Wang, G., Gu, W. & Suh, A., Jul 2018, HCI in Business, Government, and Organizations - 5th International Conference, HCIBGO 2018, Held as Part of HCI International 2018, Proceedings. Nah, F. F. & Xiao, B. S. (eds.). Springer, Cham, p. 217-235 (Lecture Notes in Computer Science ; vol. 10923).

    Research output: Chapters, Conference Papers, Creative and Literary Works (RGC: 12, 32, 41, 45)32_Refereed conference paper (with ISBN/ISSN)peer-review

    Scopus citations: 22
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  17. Published

    Information Technology and Crafting of Job: Shaping Future of Work?

    Lee, J., Lee , H. & Suh, A., 26 Jun 2018.

    Research output: Conference Papers (RGC: 31A, 31B, 32, 33)32_Refereed conference paper (no ISBN/ISSN)peer-review

    Scopus citations: 1
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  18. Published

    Sustaining the Use of Quantified-Self Technology: A Theoretical Extension and Empirical Test

    Suh, A., Jun 2018, In: Asia Pacific Journal of Information Systems . 28, 2, p. 114-132

    Research output: Journal Publications and Reviews (RGC: 21, 22, 62)21_Publication in refereed journalpeer-review

    Scopus citations: 11
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  19. Published

    Disorder or driver? The effects of Nomophobia on work-related outcomes in organizations

    Wang, G. & Suh, A., Apr 2018, CHI 2018 - Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems. ACM New York, Vol. 2018-April.

    Research output: Chapters, Conference Papers, Creative and Literary Works (RGC: 12, 32, 41, 45)32_Refereed conference paper (with ISBN/ISSN)peer-review

    Scopus citations: 20
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  20. Published

    The Influence of Social Media on Collective Action in the Context of Digital Activism: An Affordance Approach

    Ahuja, M. K., Patel, P. & Suh, A., Jan 2018, Proceedings of the 51st Hawaii International Conference on System Sciences 2018. p. 2203-2212

    Research output: Chapters, Conference Papers, Creative and Literary Works (RGC: 12, 32, 41, 45)32_Refereed conference paper (with ISBN/ISSN)peer-review

    Check@CityULib
  21. Published

    Empathy or perceived credibility? An empirical study on individual donation behavior in charitable crowdfunding

    Liu, L., Suh, A. & Wagner, C., 2018, In: Internet Research. 28, 3, p. 623-651

    Research output: Journal Publications and Reviews (RGC: 21, 22, 62)21_Publication in refereed journalpeer-review

    Scopus citations: 107
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  22. Published

    Enhancing Audience Engagement Through Immersive 360-Degree Video: An Experimental Study

    Suh, A., Wang, G., Gu, W. & Wagner, C., 2018, Augmented Cognition: Intelligent Technologies. Schmorrow, D. D. & Fidopiastis, C. M. (eds.). Springer International Publishing AG, p. 425-443 (Lecture Notes in Artificial Intelligence; vol. 10915).

    Research output: Chapters, Conference Papers, Creative and Literary Works (RGC: 12, 32, 41, 45)32_Refereed conference paper (with ISBN/ISSN)peer-review

    Scopus citations: 12
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  23. Published

    Enhancing User Engagement through Gamification

    Suh, A., Wagner, C. & Liu, L., 2018, In: Journal of Computer Information Systems. 58, 3, p. 204-213

    Research output: Journal Publications and Reviews (RGC: 21, 22, 62)21_Publication in refereed journalpeer-review

    Scopus citations: 83
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  24. 2017
  25. Published

    Enhancing User Engagement through Enterprise Gamification: Identifying Motivational Affordances

    Suh, A., Dec 2017, 38th International Conference on Information Systems (ICIS 2017): Transforming Society with Digital Innovation. Association for Information Systems, Vol. 5. p. 3523-3532 (ICIS: Transforming Society with Digital Innovation).

    Research output: Chapters, Conference Papers, Creative and Literary Works (RGC: 12, 32, 41, 45)32_Refereed conference paper (with ISBN/ISSN)peer-review

    Scopus citations: 1
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  26. Published

    Understanding the Success of Pokémon Go: Impact of Immersion on Players’ Continuance Intention

    LIU, L., WAGNER, C. & SUH, A., 28 May 2017, Augmented Cognition: Enhancing Cognition and Behavior in Complex Human Environments. Schmorrow, D. & Fidopiastis, C. (eds.). Cham: Springer, Vol. 10285. p. 514-523 (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics); vol. 10285 LNAI).

    Research output: Chapters, Conference Papers, Creative and Literary Works (RGC: 12, 32, 41, 45)12_Chapter in an edited book (Author)peer-review

    Scopus citations: 9
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