Dr. SUH Ayoung

Research Output

  1. 2017
  2. Published

    Who is with You? Integrating a Play Experience into Online Video Watching via Danmaku Technology

    LIU, L., SUH, A. & WAGNER, C., 14 May 2017, Human-Computer Interaction: Interaction Contexts. Kurosu, M. (ed.). Cham: Springer, Vol. 10272. p. 63-73 (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics); vol. 10272 LNCS).

    Research output: Chapters, Conference Papers, Creative and Literary Works (RGC: 12, 32, 41, 45)12_Chapter in an edited book (Author)peer-review

    Scopus citations: 4
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  3. Published

    Sharing Economy Versus Access Economy: A Critical Reflection on Social Interaction Between Peers

    ALTROCK, S. & SUH, A., 13 May 2017, HCI in Business, Government and Organizations, Supporting Business: Supporting Business. Nah, F. & Tan, C. (eds.). Cham: Springer, Vol. 10294. p. 3-15 (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics); vol. 10294 LNCS).

    Research output: Chapters, Conference Papers, Creative and Literary Works (RGC: 12, 32, 41, 45)12_Chapter in an edited book (Author)peer-review

    Scopus citations: 1
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  4. Published

    Donation Behavior in Online Micro Charities: An Investigation of Charitable Crowdfunding Projects

    LIU, L., SUH, A. & WAGNER, C., 15 Jan 2017, Proceedings of the 50th Hawaii International Conference on System Sciences (2017). IEEE Computer Society, 10 p. 102

    Research output: Chapters, Conference Papers, Creative and Literary Works (RGC: 12, 32, 41, 45)32_Refereed conference paper (with ISBN/ISSN)peer-review

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  5. Published

    Beyond hedonic enjoyment: Conceptualizing eudaimonic motivation for personal informatics technology usage

    Suh, A. & Cheung, C. M. K., 2017, Design, User Experience, and Usability: Designing Pleasurable Experiences: 6th International Conference, DUXU 2017, Held as Part of HCI International 2017, Vancouver, BC, Canada, July 9-14, 2017, Proceedings, Part II. Marcus, A. & Wang, W. (eds.). Cham: Springer, p. 119-133 (Lecture Notes in Computer Science (including subseries Information Systems and Applications, incl. Internet/Web, and HCI); vol. 10289).

    Research output: Chapters, Conference Papers, Creative and Literary Works (RGC: 12, 32, 41, 45)32_Refereed conference paper (with ISBN/ISSN)peer-review

    Scopus citations: 3
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  6. Published

    Gamification in the Workplace: The Central Role of the Aesthetic Experience

    SUH, A., CHEUNG, C. M. K., AHUJA, M. & WAGNER, C., 2017, In: Journal of Management Information Systems. 34, 1, p. 268-305

    Research output: Journal Publications and Reviews (RGC: 21, 22, 62)21_Publication in refereed journalpeer-review

    Scopus citations: 165
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  7. Published

    How gamification of an enterprise collaboration system increases knowledge contribution: an affordance approach

    Suh, A. & Wagner, C., 2017, In: Journal of Knowledge Management. 21, 2, p. 416-431

    Research output: Journal Publications and Reviews (RGC: 21, 22, 62)21_Publication in refereed journalpeer-review

    Scopus citations: 79
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  8. Published

    Self-Branding on Social Media: An Analysis of Style Bloggers on Instagram

    Liu, R. & Suh, A., 2017, 4th Information Systems International Conference 2017, ISICO 2017, 6-8 November 2017, Bali, Indonesia. Lwin, K. T. (ed.). p. 12-20 (Procedia Computer Science; vol. 124).

    Research output: Chapters, Conference Papers, Creative and Literary Works (RGC: 12, 32, 41, 45)32_Refereed conference paper (with ISBN/ISSN)peer-review

    Scopus citations: 16
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  9. Published

    Understanding teleworkers’ technostress and its influence on job satisfaction

    Suh, A. & Lee, J., 2017, In: Internet Research. 27, 1, p. 140-159

    Research output: Journal Publications and Reviews (RGC: 21, 22, 62)21_Publication in refereed journalpeer-review

    Scopus citations: 131
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  10. 2016
  11. Published

    Explaining a Virtual Worker’s Job Performance: The Role of Psychological Distance

    Suh, A. & Wagner, C., Jul 2016, Foundations of Augmented Cognition: Neuroergonomics and Operational Neuroscience. Dylan D. Schmorrow & Cali M. Fidopiastis (eds.). Switzerland: Springer, Cham, p. 241-252 (Lecture Notes in Artificial Intelligence; vol. 9744).

    Research output: Chapters, Conference Papers, Creative and Literary Works (RGC: 12, 32, 41, 45)32_Refereed conference paper (with ISBN/ISSN)peer-review

    Scopus citations: 2
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  12. Published

    Investigating Communal Interactive Video Viewing Experiences Online

    LIU, L., SUH, A. & WAGNER, C., 19 Jun 2016, Human-Computer Interaction. Novel User Experiences. Masaaki Kurosu (ed.). Switzerland, p. 538-548

    Research output: Chapters, Conference Papers, Creative and Literary Works (RGC: 12, 32, 41, 45)12_Chapter in an edited book (Author)peer-review

    Scopus citations: 5
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  13. Published

    The Use of Wearable Technologies and Body Awareness: A Body–Tool Relationship Perspective

    Suh, A., Li, R. & Liu, L., 2016, HCI International 2016 – Posters' Extended Abstracts : Part I. Constantine Stephanidis (ed.). Springer International Publishing Switzerland, p. 388-392 (Communications in Computer and Information Science; vol. 617).

    Research output: Chapters, Conference Papers, Creative and Literary Works (RGC: 12, 32, 41, 45)32_Refereed conference paper (with ISBN/ISSN)peer-review

    Scopus citations: 5
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  14. Published

    Watching online videos interactively: the impact of media capabilities in Chinese Danmaku video sites

    Liu, L., Suh, A. & Wagner, C., 2016, In: Chinese Journal of Communication. 9, 3, p. 283-303

    Research output: Journal Publications and Reviews (RGC: 21, 22, 62)21_Publication in refereed journalpeer-review

    Scopus citations: 36
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  15. 2015
  16. Published

    Applying Game Design Elements in the Workplace

    Suh, A., Dec 2015, International Conference on Information Systems (ICIS 2015): Exploring the Information Frontier. Association for Information Systems, Vol. 3. p. 1823-1833

    Research output: Chapters, Conference Papers, Creative and Literary Works (RGC: 12, 32, 41, 45)32_Refereed conference paper (with ISBN/ISSN)peer-review

    Scopus citations: 6
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  17. Published

    Can I Interact with Videos? Investigating the Impact of Real-Time Commentary System Capabilities in Chinese Video Websites

    LIU, L., SUH, A. & WAGNER, C., 5 Jul 2015.

    Research output: Conference Papers (RGC: 31A, 31B, 32, 33)32_Refereed conference paper (no ISBN/ISSN)peer-review

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  18. Published

    Motivations and obstacles for seniors to adopt social network services

    Gu, Y., Suh, A. & Liu, L., Jul 2015, PACIS 2015 Proceedings. Pacific Asia Conference on Information Systems, (Pacific Asia Conference on Information Systems (PACIS)).

    Research output: Chapters, Conference Papers, Creative and Literary Works (RGC: 12, 32, 41, 45)32_Refereed conference paper (with ISBN/ISSN)peer-review

    Scopus citations: 6
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  19. Presented

    Quantification of Work: Dialectic Tensions of Visibility

    SUH, A., 26 May 2015, (Presented).

    Research output: Conference Papers (RGC: 31A, 31B, 32, 33)33_Other conference paper

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  20. Published

    Measuring User Engagement in an Enterprise Gamified System

    SUH, A., 18 Apr 2015.

    Research output: Conference Papers (RGC: 31A, 31B, 32, 33)32_Refereed conference paper (no ISBN/ISSN)peer-review

    Check@CityULib
  21. Published

    How do virtual community members develop psychological ownership and what are the effects of psychological ownership in virtual communities?

    Lee, J. & Suh, A., Apr 2015, In: Computers in Human Behavior. 45, p. 382-391

    Research output: Journal Publications and Reviews (RGC: 21, 22, 62)21_Publication in refereed journalpeer-review

    Scopus citations: 77
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  22. Published

    The effects of game dynamics on user engagement in gamified systems

    Suh, A., Wagner, C. & Liu, L., 26 Mar 2015, Proceedings of the Annual Hawaii International Conference on System Sciences. IEEE Computer Society, Vol. 2015-March. p. 672-681 7069736

    Research output: Chapters, Conference Papers, Creative and Literary Works (RGC: 12, 32, 41, 45)32_Refereed conference paper (with ISBN/ISSN)peer-review

    Scopus citations: 36
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  23. Published

    The Impact of enterprise social media on task performance in dispersed teams

    Suh, A. & Bock, G., 26 Mar 2015, Proceedings of the Annual Hawaii International Conference on System Sciences. IEEE Computer Society, Vol. 2015-March. p. 1909-1918 7070040

    Research output: Chapters, Conference Papers, Creative and Literary Works (RGC: 12, 32, 41, 45)32_Refereed conference paper (with ISBN/ISSN)peer-review

    Scopus citations: 21
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