Dr. SUH Ayoung

Research Output

  1. 2019
  2. Published

    User adaptation to cybersickness in virtual reality: A qualitative study

    Wang, G. & Suh, A., Jun 2019, Proceedings of the 27th European Conference on Information Systems (ECIS). Stockholm: Association for Information Systems (AIS)

    Research output: Chapters, Conference Papers, Creative and Literary Works (RGC: 12, 32, 41, 45)32_Refereed conference paper (with ISBN/ISSN)Not applicablepeer-review

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  3. 2018
  4. Published

    The state of immersive technology research: A literature analysis

    Suh, A. & Prophet, J., Sep 2018, In : Computers in Human Behavior. 86, p. 77-90

    Research output: Journal Publications and Reviews (RGC: 21, 22, 62)21_Publication in refereed journalNot applicablepeer-review

    Scopus citations: 6
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  5. Published

    Enhancing User Engagement through Gamification

    Suh, A., Wagner, C. & Liu, L., 3 Jul 2018, In : Journal of Computer Information Systems. 58, 3, p. 204-213

    Research output: Journal Publications and Reviews (RGC: 21, 22, 62)21_Publication in refereed journalNot applicablepeer-review

    Scopus citations: 7
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  6. Published

    The Effects of 360-degree VR Videos on Audience Engagement: Evidence from The New York Times

    Wang, G., Gu, W. & Suh, A., Jul 2018, HCI in Business, Government, and Organizations - 5th International Conference, HCIBGO 2018, Held as Part of HCI International 2018, Proceedings. Nah, F. F. & Xiao, B. S. (eds.). Springer, Cham, p. 217-235 (Lecture Notes in Computer Science ; vol. 10923).

    Research output: Chapters, Conference Papers, Creative and Literary Works (RGC: 12, 32, 41, 45)32_Refereed conference paper (with ISBN/ISSN)Not applicablepeer-review

    Scopus citations: 1
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  7. Published

    Information Technology and Crafting of Job: Shaping Future of Work?

    Lee, J., Lee, H. & Suh, A., 26 Jun 2018.

    Research output: Conference Papers (RGC: 31A, 31B, 32, 33)32_Refereed conference paper (no ISBN/ISSN)Not applicablepeer-review

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  8. Published

    Sustaining the Use of Quantified-Self Technology: A Theoretical Extension and Empirical Test

    Suh, A., Jun 2018, In : Asia Pacific Journal of Information Systems . 28, 2, p. 114-132

    Research output: Journal Publications and Reviews (RGC: 21, 22, 62)21_Publication in refereed journalNot applicablepeer-review

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  9. Published

    Empathy or Perceived Credibility? An Empirical Study on Individual Donation Behavior in Charitable Crowdfunding

    Liu, L., Suh, A. & Wagner, C., May 2018, In : Internet Research. 28, 3, p. 623-651

    Research output: Journal Publications and Reviews (RGC: 21, 22, 62)21_Publication in refereed journalNot applicablepeer-review

    Scopus citations: 3
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  10. Published

    Disorder or driver? The effects of Nomophobia on work-related outcomes in organizations

    Wang, G. & Suh, A., Apr 2018, CHI 2018 - Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems. ACM New York, Vol. 2018-April.

    Research output: Chapters, Conference Papers, Creative and Literary Works (RGC: 12, 32, 41, 45)32_Refereed conference paper (with ISBN/ISSN)Not applicablepeer-review

    Scopus citations: 2
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  11. Published

    The Influence of Social Media on Collective Action in the Context of Digital Activism: An Affordance Approach

    Ahuja, M. K., Patel, P. & Suh, A., Jan 2018, Proceedings of the 51st Hawaii International Conference on System Sciences 2018. p. 2203-2212

    Research output: Chapters, Conference Papers, Creative and Literary Works (RGC: 12, 32, 41, 45)32_Refereed conference paper (with ISBN/ISSN)Not applicablepeer-review

    Check@CityULib
  12. Published

    Enhancing Audience Engagement Through Immersive 360-Degree Video: An Experimental Study

    Suh, A., Wang, G., Gu, W. & Wagner, C., 2018, Augmented Cognition: Intelligent Technologies. Schmorrow, D. D. & Fidopiastis, C. M. (eds.). Springer International Publishing AG, p. 425-443 (Lecture Notes in Artificial Intelligence; vol. 10915).

    Research output: Chapters, Conference Papers, Creative and Literary Works (RGC: 12, 32, 41, 45)32_Refereed conference paper (with ISBN/ISSN)Not applicablepeer-review

    Check@CityULib
  13. 2017
  14. Published

    Enhancing User Engagement through Enterprise Gamification: Identifying Motivational Affordances

    Suh, A., Dec 2017, Proceedings of the International Conference on Information Systems - Transforming Society with Digital Innovation, ICIS 2017. Association for Information Systems

    Research output: Chapters, Conference Papers, Creative and Literary Works (RGC: 12, 32, 41, 45)32_Refereed conference paper (with ISBN/ISSN)Not applicablepeer-review

    Check@CityULib
  15. Published

    Understanding the Success of Pokémon Go: Impact of Immersion on Players’ Continuance Intention

    LIU, L., WAGNER, C. & SUH, A., 28 May 2017, Augmented Cognition: Enhancing Cognition and Behavior in Complex Human Environments. Schmorrow, D. & Fidopiastis, C. (eds.). Cham: Springer, Vol. 10285. p. 514-523 (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics); vol. 10285 LNAI).

    Research output: Chapters, Conference Papers, Creative and Literary Works (RGC: 12, 32, 41, 45)12_Chapter in an edited book (Author)Not applicablepeer-review

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  16. Published

    Beyond hedonic enjoyment: Conceptualizing eudaimonic motivation for personal informatics technology usage

    SUH, A. & Cheung, C., 14 May 2017, Design, User Experience, and Usability: Designing Pleasurable Experiences . Marcus, A. & Wang, W. (eds.). Cham: Springer, Vol. 10289 LNCS. p. 119-133 (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics); vol. 10289 LNCS).

    Research output: Chapters, Conference Papers, Creative and Literary Works (RGC: 12, 32, 41, 45)12_Chapter in an edited book (Author)Not applicablepeer-review

    Check@CityULib
  17. Published

    Who is with You? Integrating a Play Experience into Online Video Watching via Danmaku Technology

    LIU, L., SUH, A. & WAGNER, C., 14 May 2017, Human-Computer Interaction: Interaction Contexts. Kurosu, M. (ed.). Cham: Springer, Vol. 10272. p. 63-73 (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics); vol. 10272 LNCS).

    Research output: Chapters, Conference Papers, Creative and Literary Works (RGC: 12, 32, 41, 45)12_Chapter in an edited book (Author)Not applicablepeer-review

    Scopus citations: 1
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  18. Published

    Sharing Economy Versus Access Economy: A Critical Reflection on Social Interaction Between Peers

    ALTROCK, S. & SUH, A., 13 May 2017, HCI in Business, Government and Organizations, Supporting Business: Supporting Business. Nah, F. & Tan, C. (eds.). Cham: Springer, Vol. 10294. p. 3-15 (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics); vol. 10294 LNCS).

    Research output: Chapters, Conference Papers, Creative and Literary Works (RGC: 12, 32, 41, 45)12_Chapter in an edited book (Author)Not applicablepeer-review

    Check@CityULib
  19. Published

    How gamification of an enterprise collaboration system increases knowledge contribution: an affordance approach

    Suh, A. & Wagner, C., Mar 2017, In : Journal of Knowledge Management. 21, 2, p. 416-431

    Research output: Journal Publications and Reviews (RGC: 21, 22, 62)21_Publication in refereed journalNot applicablepeer-review

    Scopus citations: 10
    Check@CityULib
  20. Published

    Donation Behavior in Online Micro Charities: An Investigation of Charitable Crowdfunding Projects

    LIU, L., SUH, A. & WAGNER, C., 15 Jan 2017, Proceedings of the 50th Hawaii International Conference on System Sciences (2017). IEEE Computer Society, 10 p. 102

    Research output: Chapters, Conference Papers, Creative and Literary Works (RGC: 12, 32, 41, 45)32_Refereed conference paper (with ISBN/ISSN)Not applicablepeer-review

    Check@CityULib
  21. Published

    Gamification in the Workplace: The Central Role of the Aesthetic Experience

    Suh, A., Cheung, C. M., Ahuja, M. & Wagner, C., 2 Jan 2017, In : Journal of Management Information Systems. 34, 1, p. 268-305

    Research output: Journal Publications and Reviews (RGC: 21, 22, 62)21_Publication in refereed journalNot applicablepeer-review

    Scopus citations: 25
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  22. Published

    Self-Branding on Social Media: An Analysis of Style Bloggers on Instagram

    Liu, R. & Suh, A., 2017, 4th Information Systems International Conference 2017, ISICO 2017, 6-8 November 2017, Bali, Indonesia. Lwin, K. T. (ed.). p. 12-20 (Procedia Computer Science; vol. 124).

    Research output: Chapters, Conference Papers, Creative and Literary Works (RGC: 12, 32, 41, 45)32_Refereed conference paper (with ISBN/ISSN)Not applicablepeer-review

    Check@CityULib
  23. Published

    Understanding teleworkers’ technostress and its influence on job satisfaction

    Suh, A. & Lee, J., 2017, In : Internet Research. 27, 1, p. 140-159

    Research output: Journal Publications and Reviews (RGC: 21, 22, 62)21_Publication in refereed journalNot applicablepeer-review

    Scopus citations: 8
    Check@CityULib
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