Computer Animation and Virtual Worlds
Computer Animation and Virtual Worlds
ISSNs: 1546-4261, 1049-8907
Additional searchable ISSN (Electronic): 1546-427X
Wiley Blackwell, United Kingdom
Scopus rating (2022): CiteScore 2.3 SJR 0.313 SNIP 0.542
Journal
Research Output
- 2020
- Published
RGB-D salient object detection via deep fusion of semantics and details
Zhao, S., Chen, M., Wang, P., Cao, Y., Zhang, P. & Yang, X., Jul 2020, In: Computer Animation and Virtual Worlds. 31, 4-5, e1954.Research output: Journal Publications and Reviews (RGC: 21, 22, 62) › 21_Publication in refereed journal › peer-review
Scopus citations: 1 - 2017
- Published
Real-virtual fusion model for traffic animation
Yang, X., Su, W., Deng, J., Jin, X., Tan, G. & Pan, Z., Nov 2017, In: Computer Animation and Virtual Worlds. 28, 6, e1740.Research output: Journal Publications and Reviews (RGC: 21, 22, 62) › 21_Publication in refereed journal › peer-review
Scopus citations: 5 - 2014
- Published
Human motion variation synthesis with multivariate Gaussian processes
Zhou, L., Shang, L., Shum, H. P. H. & Leung, H., May 2014, In: Computer Animation and Virtual Worlds. 25, 3-4, p. 303-311Research output: Journal Publications and Reviews (RGC: 21, 22, 62) › 21_Publication in refereed journal › peer-review
Scopus citations: 4 - 2011
- Published
Real-time mocap dance recognition for an interactive dancing game
Deng, L., Leung, H., Gu, N. & Yang, Y., Apr 2011, In: Computer Animation and Virtual Worlds. 22, 2-3, p. 229-237Research output: Journal Publications and Reviews (RGC: 21, 22, 62) › 21_Publication in refereed journal › peer-review
Scopus citations: 24 - 2009
- Published
Interactive animation of virtual humans based on motion capture data
Multon, F., Kulpa, R., Hoyet, L. & Komura, T., 2009, In: Computer Animation and Virtual Worlds. 20, 5-6, p. 491-500Research output: Journal Publications and Reviews (RGC: 21, 22, 62) › 21_Publication in refereed journal › peer-review
Scopus citations: 11 - 2008
- Published
Emulating human perception of motion similarity
Tang, J. K. T., Leung, H., Komura, T. & Shum, H. P. H., Aug 2008, In: Computer Animation and Virtual Worlds. 19, 3-4, p. 211-221Research output: Journal Publications and Reviews (RGC: 21, 22, 62) › 21_Publication in refereed journal › peer-review
Scopus citations: 53 - 2006
- Published
Efficient rendering of deformable objects for real-time applications
Cheung, G. K. L., Lau, R. W. H. & Li, F. W. B., Feb 2006, In: Computer Animation and Virtual Worlds. 17, 1, p. 69-81Research output: Journal Publications and Reviews (RGC: 21, 22, 62) › 21_Publication in refereed journal › peer-review
- Published
Game technologies
Lau, R. W. H., Cohen-Or, D., Guo, B. & Buchanan, J., Feb 2006, In: Computer Animation and Virtual Worlds. 17, 1Research output: Journal Publications and Reviews (RGC: 21, 22, 62) › Editorial Preface
- 2005
- Published
Animating reactive motion using momentum-based inverse kinematics
Komura, T., Ho, E. S. L. & Lau, R. W. H., Jul 2005, In: Computer Animation and Virtual Worlds. 16, 3-4, p. 213-223Research output: Journal Publications and Reviews (RGC: 21, 22, 62) › 21_Publication in refereed journal › peer-review
Scopus citations: 29 - Published
Computer Animation and Virtual Worlds: Foreword
Baciu, G., Lin, M., Lau, R. W. H. & Thalmann, D., Jul 2005, In: Computer Animation and Virtual Worlds. 16, 3-4, p. 137-139Research output: Journal Publications and Reviews (RGC: 21, 22, 62) › Editorial Preface
- 2000
- Published
Virtual 3D Sculpting
Wong, J. P. Y., Lau, R. W. H. & Ma, L., 2000, In: Journal of Visualization and Computer Animation. 11, 3, p. 155-166Research output: Journal Publications and Reviews (RGC: 21, 22, 62) › 22_Publication in policy or professional journal
Scopus citations: 29