Computer Animation and Virtual Worlds

Computer Animation and Virtual Worlds

ISSNs: 1546-4261, 1049-8907

Additional searchable ISSN (Electronic): 1546-427X

Wiley Blackwell, United Kingdom

Scopus rating (2021): CiteScore 2.1

Journal

Journal Metrics

Research Output

  1. 2020
  2. Published

    RGB-D salient object detection via deep fusion of semantics and details

    Zhao, S., Chen, M., Wang, P., Cao, Y., Zhang, P. & Yang, X., Jul 2020, In: Computer Animation and Virtual Worlds. 31, 4-5, e1954.

    Research output: Journal Publications and Reviews (RGC: 21, 22, 62)21_Publication in refereed journalpeer-review

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  3. 2017
  4. Published

    Real-virtual fusion model for traffic animation

    Yang, X., Su, W., Deng, J., Jin, X., Tan, G. & Pan, Z., Nov 2017, In: Computer Animation and Virtual Worlds. 28, 6, e1740.

    Research output: Journal Publications and Reviews (RGC: 21, 22, 62)21_Publication in refereed journalpeer-review

    Scopus citations: 3
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  5. 2014
  6. Published

    Human motion variation synthesis with multivariate Gaussian processes

    Zhou, L., Shang, L., Shum, H. P. H. & Leung, H., May 2014, In: Computer Animation and Virtual Worlds. 25, 3-4, p. 303-311

    Research output: Journal Publications and Reviews (RGC: 21, 22, 62)21_Publication in refereed journalpeer-review

    Scopus citations: 3
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  7. 2011
  8. Modeling ocean waves and interaction between objects and ocean water for cartoon animation

    Liao, J., Yu, J. & Patterson, J., Apr 2011, In: Computer Animation and Virtual Worlds. 22, 2-3, p. 81-89

    Research output: Journal Publications and Reviews (RGC: 21, 22, 62)21_Publication in refereed journalpeer-review

    Scopus citations: 5
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  9. Published

    Real-time mocap dance recognition for an interactive dancing game

    Deng, L., Leung, H., Gu, N. & Yang, Y., Apr 2011, In: Computer Animation and Virtual Worlds. 22, 2-3, p. 229-237

    Research output: Journal Publications and Reviews (RGC: 21, 22, 62)21_Publication in refereed journalpeer-review

    Scopus citations: 22
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  10. 2010
  11. A hybrid approach for simulating human motion in constrained environments

    Pan, J., Zhang, L., Lin, M. C. & Manocha, D., May 2010, In: Computer Animation and Virtual Worlds. 21, 3-4, p. 137-149

    Research output: Journal Publications and Reviews (RGC: 21, 22, 62)21_Publication in refereed journalpeer-review

    Scopus citations: 17
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  12. 2009
  13. Published

    Interactive animation of virtual humans based on motion capture data

    Multon, F., Kulpa, R., Hoyet, L. & Komura, T., 2009, In: Computer Animation and Virtual Worlds. 20, 5-6, p. 491-500

    Research output: Journal Publications and Reviews (RGC: 21, 22, 62)21_Publication in refereed journalpeer-review

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  14. 2008
  15. Published

    Emulating human perception of motion similarity

    Tang, J. K. T., Leung, H., Komura, T. & Shum, H. P. H., Aug 2008, In: Computer Animation and Virtual Worlds. 19, 3-4, p. 211-221

    Research output: Journal Publications and Reviews (RGC: 21, 22, 62)21_Publication in refereed journalpeer-review

    Scopus citations: 49
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  16. Video completion and synthesis

    Xiao, C., Liu, S., Fu, H., Lin, C., Song, C., Huang, Z., He, F. & 1 others, Peng, Q., Aug 2008, In: Computer Animation and Virtual Worlds. 19, 3-4, p. 341-353

    Research output: Journal Publications and Reviews (RGC: 21, 22, 62)21_Publication in refereed journalpeer-review

    Scopus citations: 6
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  17. Modeling the interaction between objects and cartoon water

    Yu, J., Liao, J. & Patterson, J., 2008, In: Computer Animation and Virtual Worlds. 19, 3-4, p. 375-385

    Research output: Journal Publications and Reviews (RGC: 21, 22, 62)21_Publication in refereed journalpeer-review

    Scopus citations: 7
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  18. 2007
  19. Guest editors' introduction for the first three papers of this issue: Advances in virtual reality software and technology

    Singh, G., Lau, R. W. H. & Chrysanthou, Y., Feb 2007, In: Computer Animation and Virtual Worlds. 18, 1

    Research output: Journal Publications and Reviews (RGC: 21, 22, 62)Editorial Preface

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  20. 2006
  21. Published

    Efficient rendering of deformable objects for real-time applications

    Cheung, G. K. L., Lau, R. W. H. & Li, F. W. B., Feb 2006, In: Computer Animation and Virtual Worlds. 17, 1, p. 69-81

    Research output: Journal Publications and Reviews (RGC: 21, 22, 62)21_Publication in refereed journalpeer-review

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  22. Published

    Game technologies

    Lau, R. W. H., Cohen-Or, D., Guo, B. & Buchanan, J., Feb 2006, In: Computer Animation and Virtual Worlds. 17, 1

    Research output: Journal Publications and Reviews (RGC: 21, 22, 62)Editorial Preface

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  23. 2005
  24. Published

    Animating reactive motion using momentum-based inverse kinematics

    Komura, T., Ho, E. S. L. & Lau, R. W. H., Jul 2005, In: Computer Animation and Virtual Worlds. 16, 3-4, p. 213-223

    Research output: Journal Publications and Reviews (RGC: 21, 22, 62)21_Publication in refereed journalpeer-review

    Scopus citations: 28
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  25. Published

    Computer Animation and Virtual Worlds: Foreword

    Baciu, G., Lin, M., Lau, R. W. H. & Thalmann, D., Jul 2005, In: Computer Animation and Virtual Worlds. 16, 3-4, p. 137-139

    Research output: Journal Publications and Reviews (RGC: 21, 22, 62)Editorial Preface

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  26. 2000
  27. Published

    Virtual 3D Sculpting

    Wong, J. P. Y., Lau, R. W. H. & Ma, L., 2000, In: Journal of Visualization and Computer Animation. 11, 3, p. 155-166

    Research output: Journal Publications and Reviews (RGC: 21, 22, 62)22_Publication in policy or professional journal

    Scopus citations: 27
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